It’s Official: iLevel is the one true stat.

Chose that tweet to lead with, as it contains a link to Alt’s blog, which, as per the Blogroll page, is always worth a read 🙂


So, to the matter at hand…

LFM: ToT Transmog run. iLevel 746 or GTFO Scrubs.
LFM: Molten Core Transmog run. iLevel 746 or GTFO Scrubs.

Fuck those pesky and confusing stats, amirite?

Who cares how much of “X” stat you have? Who cares if you have your gear gemmed and enchanted, or if it’s even the right armour type. Who cares if you’re using a wand as a rogue? Or wearing spirit mail as a Fury Warrior?

FUCK THAT GAIS!

Blizzard are now going down the “ITEM LEVEL IS YOUR NEW GOD” route.

And that character sheet?

Looks like something from a pretty shitty action game, where there’s only 1 stat that matters.

Eurgh.

They may as well stop calling it Item Level and just call it E-Peen, or Power Level.

yuck
Eeeeeewwwwwww

I love fiddling with my characters’ stats. I’m not a min-maxer by any means, but I do like to tinker with stats until I’m happy with them with the gear I’ve got. Item level isn’t really the end all and be all for me personally.

I’d rather have stats I prefer or feel are more useful for my individual character than a higher item level.

An attitude borne out by my characters frequently never wearing the highest level gear they have, unless the gear they have marries up with my preferred stats.

As a consequence of this change by Blizzard, which you should note may or may not make it to live btw, you will need to use an addon just to see the stats that you can see today.

The biggest pain? The change from points to percentages for the likes of Crit etc. I’d like to know if I have 2100 Crit, or 2158 for that matter. A single percentage display is terrible, and obfuscates breakpoints and an awful lot of variability.

Hopefully this is display at the very least in the tooltip as it is on live, but again, no beta Alpha.

tumblr_ln2h1yAIAc1qejy5r
Proud member of the No-Beta club since 4eva. /sadface

Plus, any unused stats are now hidden, which may be streamlining, but to me it, in conjunction with the other changes, just dumbs down the individual character’s entire existence to less than a handful of numbers.

I get what Blizzard are going for here, I really do. They wanted to go one further than the greying out of useless stats that they went for in WoD. However the result just simplifies the stat sheet far too much.

It looks sad and pathetic, and frankly like someone who’s been asked to write 10,000 words on the American Civil War, and all they can think of is Capt America vs Iron Man, and wrote down #TeamCap then left the rest of the page blank.

I really hope they beef it up a bit more before it goes live, I really do. I know on live all that the idiots running pugs care about is iLevel. I tweet regularly when I’m pugging about some of the ridiculous item level requirements pug leaders look for, like 720+ for Mythic Highmaul:

Or 720+ for Normal Archimonde, a fight which rewards 705 gear…

So are Blizzard just going with the flow and caving to the iLevel morons?

Sadly it looks like it, and as gear increases in power until the next squish, the problem will only become more compounded as increased iLevel over the next couple of expacs will lead to greater increases in power.

So yeah, you’ve got it from the horse’s mouth: Item Level is soon to be the One True Stat, the Only Stat That Matters.

tumblr_ln2h1yAIAc1qejy5r
/sadface again

2 thoughts on “It’s Official: iLevel is the one true stat.

  1. I honestly quite like the new streamlined look of the new stat sheet. It isn’t perfect my any means though and does have a few issues with the glaring obvious one being the ilv portion of the new sheet being so obtrusive. Which is bad for new players and players that don’t have a brain, as its misleading and causes a lot of issues on it own.

    As for the rest of it I think it’s rather straight forward and does clear up some old issues. Showing only say agility for hunters as an example should inform players it’s their stat of choice from a glace. Having str/int on it as it is now is just confusing for players. And rather pointless given they do jack.
    The tidying up of the enhancements is also rather nice. Removing all the ones that your class/spec didn’t use again makes it a lot clearer and crispy to view.

    As for the lack of the other stats that show attack speed/spell power etc… I think we’ve grown past needing them. I can’t say I’ve used them stats in a few years now.

    My only glaring concern is the stats like crit/haste etc are only shown as percentages. A lot of people use ratings as a guide to aim for when min/max’ing. Content creators say in guides you need 2000 of X rating then focus on Y. I guess we will just adapt and say X % instead.

    I might have missed a few issues but off the top of my head that’s what comes to mind 😉

  2. I like to keep tabs on my spell/attack power all the time, especially when testing trinket procs, just to see if they’re working properly.

    It just looks very….unfinished and half empty. Maybe they should shrink the ilevel display down a good bit and try to fit something else in there, like the Titles list or something, just to fill it out a bit more.

    It just looks a bit, well, odd, the way it is at the minute. 😛

Leave a Reply