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Coming full circle in the World of Warcraft… (Part Two)

In Part One, I outlined the many problems faced by players of Balance Druids in Nighthold and almost certainly ones that will continue into Tomb of Sargeras: The damage ceiling of the spec is disturbingly close to the floor for many other damage specs in the game. Damage output is punished cruelly by heavy movement and target switching. Mediocre damage in AoE heavy fights, even though that should be Balance’s niche. Poorest damage of all specs in the game in single target encounters in Nighthold. So a few weeks ago, I began privately mulling over a change

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