So it’s been a(nother) couple of months since I wrote anything. To be honest this last couple of months have been hard. I noticed today that my activity and interaction with others on Twitter for example had tanked over the past couple of months, and there were even a handful of days where I made zero tweets all day, which is completely unlike me!
I had a bit of a late epiphany the other day. Call me slow, but I realised that given how much I love posting screenshots to Twitter, why wouldn’t I do the same sort of post here as a gallery?
Once upon a time dear reader, I was a member of the mighty Horde. I fought and lived and breathed Lok’tar Ogar, and followed my Warchief with unwavering loyalty, and then…
It’s week 4 of Battle for Azeroth, and the meat of the expansion kicks off this reset!
Battle for Azeroth has launched, and most of us by now will have at least one character levelled to the new level cap of 120.
So how did I find my first run levelling experience in BfA? Well…
Needless to say there are spoilers aplenty in this article for the second part of the War of the Thorns questlines, so if you’ve avoided it so far (how?), then come back and read this later!
Ok, so now we know that it wasn’t some third party like Azshara (that was not on my radar) or Jaina trying to provoke war between the factions by inciting the Alliance to go full on as revenge for the burning of Teldrassil.
Blizzard, when the burning was first teased at Blizzcon last year, told us not to jump to conclusions and that the story would be “morally grey”. Of course everyone’s first suspicion was that it would be Sylvanas, given she was in the official artwork for the scene:
So when Blizzard stated that we should wait for the story to play out, everyone who likes Sylvanas, myself included, breathed a sigh of relief and immediately began working out theories as to who it could be. Theories ranged wildly:
- Alleria Windrunner
- Anduin Wrynn
- Agents of N’Zoth
- And of course Sylvanas herself
I personally thought that it could’ve turned out to be the Alliance themselves, burning it in a Scorched Earth move to prevent it being taken by the Horde, giving them access to an important and strategically fortified location, especially so close to the Exodar and the home of the Draenai (like anyone would really care about the Exodar anyway!).
So yesterday the cinematic for Warbringers: Sylvanas was released alongside the second week of the War of the Thorns questchain, as it was finally revealed who burnt the tree:
Now, as a long-term player of the Horde for over 9 years, I got to know Sylvanas’ character pretty well. She was my favourite leader Horde side after Green Jesus decided to go off the reservation in Cataclysm. I loved her characterisation and her ice-cool cunning and desire to preserve her people’s way of life. In that, she was no different from any of the other leaders on either faction, and that’s acceptable.
However in Cataclysm things started to get a lot greyer, morally speaking. Sylvanas, after Icecrown and the defeat of Arthas, tried to kill herself by throwing herself from the peak of Icecrown to the ground below. However she was resurrected by the Valkyr and since then she has both been protected by them and used them to create more Forsaken in a somewhat similar fashion to how Arthas raised the Scourge.
This is how her character remained until Legion, when at the beginning of the expansion the Horde lost yet another leader in Vol’jin (his reign lasted pretty much a single, weak expansion), after losing Thrall to his doubt and the deposing of Garrosh. Up stepped Sylvanas, appointed by Vol’jin with his dying breath, stating that “many will not understand”. And he was right. For as much as I love Sylvanas, she has always been more concerned with the Forsaken than she has ever cared for the Horde as a whole. Baine or Lor’themar would’ve been a more solid choice IMO.
So for the duration of Legion Sylvanas seems to carry out her duties as Warchief with a degree of “Ok, this could possibly work”, but as the expansion began to draw to a close, things started to go south with her characterisation…
With the introduction of Allied Races, Sylvanas began to show players that she was more concerned with the player’s loyalty to her and her wishes than those of the overall Horde: “Serve the Horde, Serve ME well, and you shall be rewarded…”
Then came the War of the Thorns…
Jesus, that first week, as a horde character, was bloody hard to play through:
After playing through week 1 of War of the Thorns quests on my Horde Hunter yesterday, my reaction is pretty much:
Thank the gods my Druid isn't Horde. Because if she was, I'd feel like a complete and utter fucking bastard going through that.
That turned out to be a waste of time…
All in all I got a total of 26, with only Affliction Warlock and Guardian Druid done before the turn of the year. With the recent maxing of artifacts via the Artifact retirement questline I’ve run in a glut of 15 in just under a fortnight.
Before we get into it, I don’t have either a Rogue or a Priest at 110, so that was 6 specs I wasn’t going to do right off the bat. I do have a Shaman at 110, but she was horribly under-geared, and I didn’t really want any of the available appearances.
So with that in mind, for the other 9 classes, the ones I got in order were:
- Affliction Warlock (July 2017 – 911 ilevel)
- Guardian Druid (Dec 2017 – 923 ilevel)
- Marks Hunter (Mar 2018 – 943 ilevel)
- BM Hunter (Mar 2018 – 943 ilevel)
- Survival Hunter (Mar 2018 – 943 ilevel)
- Feral Druid (Apr 2018 – 920 ilevel)
- Frost Mage (Jun 2018 – 933 ilevel)
- Windwalker Monk (Jun 2018 – 900 ilevel)
- Frost DK (Jun 2018 – 920 ilevel)
- Destro Warlock (Jul 2018 – 954 ilevel)
Everything below was post artifact Empowerment in July 2018:
- Havoc DH (917 ilevel)
- Prot Paladin (941 ilevel)
- Protection Warrior (923 ilevel)
- Vengeance DH (923 ilevel)
- Fire Mage (932 ilevel)
- Fury Warrior (926 ilevel)
- Unholy DK (917 ilevel)
- Balance Druid (939 ilevel)
- Arms Warrior (926 ilevel)
- Demonology Warlock (958 ilevel)
- Blood DK (923 ilevel)
- Arms Warrior (926 ilevel)
- Brewmaster Monk (918 ilevel)
- Resto Druid (939 ilevel)
- Holy Pally (932 ilevel)
- Arcane Mage (930 ilevel)
So what is my impression of this addition of challenging solo content to the game?
Some of the scenarios were laughably easy, whereas some of them were stress inducingly difficult.
The Impossible Foe
This was a fight against Agatha, the Imp Mother. For half of the specs I ran through this scenario it was a one shot. Helped enormously because you could cheese this scenario to a degree, as it was counted as being on the Broken Isles, and all the buff pots and food that work in outdoor areas in BI also worked here, although I didn’t find that out until I did my last one, Fury!
However even without those, the scenario itself was largely very easy.
Feral: For my disco cat appearance, and absolutely destroyed it thanks to Brutal Slash basically decimating everything in its path. One Shot!
Unholy DK: Despite not having the first clue how to play the spec, was also a one shot.
Fire Mage: Took a couple of pulls, due to the lack of self heals available for Mages, but it went down in 4 pulls regardless.
Fury Warrior: This was definitely the hardest spec to run in this scenario, and surprisingly this took a good 10 pulls before getting it down.
This one ranged from easy to difficult…
BM Hunter: Without the healing legs or Pet Spec ring this was very difficult and I had to leave it until a later time. Once however I got both those legendaries (within a day or two of one another) this scenario became a complete joke. Main problems here without leggos are interrupts and self heals.
WindWalker Monk: Given the monk’s toolkit, which includes self heals and a plethora of interrupts and stuns this was a cakewalk. In fact this was the only Mage Tower I completed at less than the recommended MT iLevel of 905, when I completed it at iLevel 900, less than 8 hours after hitting 110. Mind you I had gotten pretty handy with the WW after spending a lot of time in the weeks beforehand levelling her to 110 for the Void Elf heritage armour. 8 vastly under-geared pulls and done.
The God Queen’s Fury
This was a slight step up in difficulty, depending on the spec.
Ret Paladin: I went in here and just destroyed this on the free pull. 940-ish gear mean I overgeared it to a decent degree.
Demo Lock: Took a few goes until I got some handle on Demo as a spec. I’ve not played Demo AT ALL, and yet it still went down in about 4 pulls. Mainly wiped here due to missed interrupts on Sigryn’s Blood of the Father cast, but overall my Warlock’s high gear level (958) got me through this.
Arcane Mage: Weeeelllll. This was definitely the hardest spec to complete this challenge on. I did this at a lower ilevel (930) than any of the other two classes I finished it on, and man there was a WORLD of difference in difficulty. Whereas Ret had access to damage reductions, stuns, speed boosts, self-heals and two different immunities, and my Warlock had high gear, a pet and self heals, Arcane had a far harder time, especially with the lack of self healing.
This took a good couple of hours worth of solid work in order to get it done, immediately off the back of my last healing Mage Tower. This took a lot of practice at shield usage, judicious use of healing orbs and kiting like a madman in order to pull it off successfully, not to mention on-the-fly learning how to play Arcane Mage 😛
Not an appearance I was especially eager to get, but it was the last day before pre-patch, the final spec I could complete any Mage Towers on, and decided “Feck it, let’s at least try it, if only to get the last appearance for the Mage”.
Completed it 90 minutes before the servers went down for pre-patch 😀
Closing the Eye
This was a scenario I ran 4 times:
Frost DK: Not bad, took a good 10 pulls or so but got through it ok.
Survival Hunter: Despite not playing Survival at all, gear got me through this on the free first go. One shot, mainly thanks to being decently geared.
Havoc DH: Man, this was fun. Havoc was able to jump over the Razor Shards, but it took a while to get the hang of it. Was a close call, as I never play Havoc with my DH, but it went down after a handful of pulls.
Arms Warrior: Hooo boy. This was a bloody close one! I was always getting to phase 2 with the Corrupting Shadow boss, but had difficulty getting the adds down in time. Took a few pulls to get a handle on it, but then on the 4th pull I had just about run out of room, the boss had 20% health left (19 million) and it just started summoning in the adds and if the adds touch the boss he regains 15% health per mob. Luckily Executes were chunking him for about 5-6% of his health per hit, so I was just about able to down it in time before I lost my last centimetre of free space and adds begun to move:
The Highlord’s Return
Now we get to the harder scenarios.
The tank challenge, man it was fun. This was the only scenario that I completed in totality, having finished it on every single tank spec.
Guardian Druid: Well, this was one of those challenges that was either ridiculously easy if you had the right legendaries (Luffa’s, which increases the range and damage of Thrash by 25%, Ekowraith which buffs the Affinity talent effects by 75% (more Thrash range and damage again!), or Lady and the Child, a Boomkin legendary that increased Moonfire damage).
Needless to say I had none of them. As such this was pretty damn challenging. Lack of Luffa’s and Eko meant I couldn’t out-range the Aura of Decay, and even with that, getting about the platform as a druid can be a bit ponderous and plodding at times. And with infernal knockbacks… yeah. But I got there in a few dozen tries. Worth it, because the Werebear appearance is one of my favourites.
Prot Paladin: I’d tried this pre-empowerment, but kept getting dinged about the platform by infernals in P2. So after finding a decent strat and talent setup I gave it another bash and went in and DESTROYED Variss pretty damn quick, which meant only one infernal in P2, and therefore a win!
Prot Warrior: This was one appearance I didn’t think I was going to get at all. My Warrior was still 106 about 6 weeks away from the then-estimated date of the pre-patch, so I needed to get her levelled to 110 and get her geared, but I was busy levelling the Monk at the time and working on my Frost Mage MT. So after hitting 110 I left her for 4 weeks(!) while I worked on the Monk & Mage, then came back to her…
It took about a week while I geared her and got her 2nd leggo Order Hall upgrade. This one was pretty hard. Took a good 33 pulls for without a doubt one of the more difficult tank challenges, but it did reward one of my favourite appearances.
Vengeance DH: Oh My God. Pull 1? Wipe.
Pull 2? I wiped at this point:
I got knocked off towards the very end, was gliding back on and checking mob positions mid-glide, slid face first down the only crack in the entire platform and Velen died with Kruul sub 1%…
Either way, this one was very easy, and went down in about 6 pulls all told!
Blood DK: Velen man, fucking Velen. Worse than a terribad LFR player, this guy dying to adds caused more wipes (10) than anything else. However once I put together a couple of macros for Variss interrupts and Gorefiends grasp to pull mobs to ME, then it went down. The weapon though? Eesh, pretty damn ugly.
Brewmaster Monk: This honestly was one I didn’t think I was going to get. Time was running out, I was 900 ilevel, I’d not touched a Brewmaster since very early Warlords, and back then I was awful at it, so I didn’t hold out much hope. But with a few days left before pre-patch I decided to spend a couple of days gearing in order to give it a bash, just to see how hard it was and to round out my Tank challenges.
LOL – Easier than the Vengeance DH even 😀
4 pulls in total! Talents? They made this one a complete breeze tbh. Statue took care of the adds, and kept them off of Velen, and Niuzao Ox tanked Kruul for me for 45 seconds towards the end of the fight, saving me a lot of hassle!
With those two talents this essentially became a DPS challenge where I had to interrupt Variss & Kruul now and then, as well as avoid infernal knockbacks. Definitely the easiest tank challenge of all.
Thwarting the Twins
FUCK ME PURPLE. If I never see Karam or Raest again in the years I have left on this Earth, it’ll be too soon. I fucking HATED this scenario. This was, by far, the hardest scenario out of all the Mage Towers I ran.
This scenario, in the later phases (there were 5 altogether), was ridiculously overly-complex. The mental bandwidth required to execute this MT was just stupid.
- Kiting a Mob (Karam) that will one-shot you.
- Kiting adds that will seriously hurt/one-shot you.
- Hand spawns that cast a spell that will one-shot you that needs interrupted and burned ASAP.
- Watch for rune spawns that need to be stood in for several seconds, while hoping Karam doesn’t catch you. If not stood in they spawn an add that will kill you.
- Kill Raest to complete the scenario.
Balance Druid: This was my first experience with the scenario back when the Mage Towers were first launched. Balance was my main at the time, and I was trying to get this done. I had a torrid time, so much so that I gave up and swore never to do this scenario again. Shortly after I changed main to…
Affliction Warlock: Well FML. Back here again, but this was cheesable, and so wasn’t quite as difficult as Balance. The Warlock leggo ring that makes Corruption do more damage also slowed mobs by 60%, and combined with the talent that makes Corruption permanent and the ability to AoE mobs with Corruption? All of the mobs were able to be slowed permanently which made kiting them a damned sight easier. Done at a now fairly low-ish ilevel of 911, this was far easier than Balance.
Marks Hunter: BLAM BLAM BLAM DED. I’d been playing MM for a few weeks beforehand, and an ilevel of 943 made everything just melt. Which was fucking satisfying.
Frost Mage: Right, pull up a chair…
55 Pulls. At least. I switched from Bigwigs to DBM after a good couple of dozen tries at least because Bigwigs shockingly had no great module for the Mage Tower challenges (yes, it took me a while to realise).
This was, by far, the single hardest encounter in the game for me. This surpassed even the Green Fire fight against Kanrethad back when I was undergeared for that back in Mists. This was actually vastly harder than that.
Karam could be slowed by some of the Frost toolkit, but if you didn’t get him into the next phase quick enough he began to DR (become immune to) the slow and would begin speeding up until he was running so fast it was impossible to kite him any longer.
Combine that with most of the Frost spells having cast times of at least 1.8 seconds with my level of haste, which meant kiting Karam was a tough job when Hands had to be interrupted and burnt down ASAP.
In short, with the number of things needing done towards the final phase in that encounter (Kite Karam, Avoid Adds, Stand in Runes, Interrupt & Kill Hands, oh and kill Raest to actually beat it) I found the mental throughput to be exhausting and overwhelming. However, eventually, I beat the damn thing, and was shaking like mad when I did, and nearly felt like crying from relief. This was an appearance I really really wanted to get, now that I have a Mage to play again.
I did it pre-empowerment, and empowerment might’ve made it a lot easier, on the other hand it may not have, but I was proud to have done it while it was still rock hard.
Balance Druid: Yes, I came back again, both to the scenario and with this class. This was post empowerment, and I had to be convinced to give it another bash. I one shot the fucking thing, and both Karam and Raest just melted. Man that was cathartic 😀
End of the Risen Threat
One of the biggest changes coming in BfA is perhaps one that has flown under the radar the most in Alpha & Beta, one that has the potential to fundamentally change the social fabric of the game for a significant portion of the player base – the very fabric of Guilds and guild membership.
TFW Your guild raids an hour earlier than planned, without you.
— Sar (@NerdRooted) January 28, 2018
This week has been an extremely hard one.
As of this moment, whilst it still exists, Treehugging Hippies as a raiding guild is largely no more. Certainly at the very minimum for the remainder of Legion, and perhaps into Battle for Azeroth as well.
We still have a handful of casual players playing every day, but essentially most of our former raiding players have left the guild, in the main for one other guild, but I’ll get to that later (and it’ll explain the above image and title).
On Sunday nights we had been running casual normal mode guild runs that were scheduled in our calendar, for alts and for people to get their Pantheon trinkets and upgrade tokens for their mains, and of course for a chance at the legendary trinket from Argus. This Sunday I wasn’t entirely sure if I’d be able to make it, so I signed up as tentative, expecting that if I was available that I’d get online and we’d run through normal mode as usual.
So it turned out that last minute I was able to change plans and get along to the raid, so I posted in the Officers’ Discord channel shortly before raid time that I would be logging in and coming along.
Ok… So I got online a few minutes later, logged in and normally I get thrown an invite to the raid straight off, but this time there was none. I checked the guild roster in game and sure enough there were those that had signed up in Antorus, at I presumed the stage of clearing trash or sitting about to pull the first boss.
No reply to anything I said in /g or /o, which was again more oddness. So out of curiosity I popped up the LFG tool, and sure enough, there were the people who had signed up for our raid in an LFG group, led by one of our raiders, sitting in a raid group that had already cleared 8/11 bosses, with the time on the group having started over an hour previously.
I was confused, and a little bit pissed off that the scheduled raid had been screwed around with, because on Sundays with it being a casual run, people don’t necessarily have to sign up, they can just turn up and ask for an invite there and then and off we go. But no, it turns out this core group of players had taken it upon themselves to start the raid much earlier than planned.
I posted into our raid chat in Discord (as I got no response in-game) something along the lines of “So we’ve apparently been raiding for over an hour and are nearly cleared already? That’s what I get for turning up on time I guess”. Snarky yes, but not unjustifiably so.
Still no response. In fact not a single one of the people involved in that raid made any sort of response at all the entire night, neither Raider nor Officer. So I went to bed that night in a bad mood because little consideration had been shown to those that show up either on time or are invited from outside the guild (we had at least one regular who would come along with us every Sunday from outside the guild, and had been since Nighthold).
The following morning there was still no response from anyone involved in the raid the previous night, which I honestly found to be incredibly rude. Not a single response from anyone? 🙁
So I asked again in raid Discord that if anyone from the previous night would like to be arsed to explain why our regularly scheduled raid time had been dicked about with, leading to players missing out, that would be great, thanks. Again, yes it was snarky, but I found this ongoing lack of response to be progressively ruder by the hour, especially considering most of them were sitting active in Discord at the time.
Still no response from anyone involved. One of our raiders, a death knight, who hadn’t been at the raid on Sunday started vociferously defending them, unjustifiably IMO, which I found to be pretty odd considering he hadn’t been online at the time.
In fact I went for the next 24 hours getting no response from these same players either in Discord or in-game. At this point I was beginning to feel like I had been ostracised from the rest of the raid team, for no apparent reason. Yes I had posted the above few narky posts in Discord, but tbh I was entirely justified in doing so, given what had happened and the rude manner in which I had been ignored since before I even logged in on Sunday.
I posted in Officers’ Discord that given I was being ignored by most that I would be unsigning from raids for the forseeable future, and unsigned from that night’s raid (we were sitting at 21 bodies, and it was scheduled to be a 20-man only Mythic run so that worked out for numbers) as well as the next couple of raids, as I was feeling pretty fucking low at that point, and I didn’t want to be made to feel like a piece of shit any more. Nor did I want to get involved in any drama, because I felt if I was being ignored by the majority of our raid team, me being there trying to lead the raid might’ve been somewhat awkward and uncomfortable.
So later that day one of the raiders involved on Sunday made a post in Discord (not directly to me) that the reason the Sunday raid had been changed was because only 6 people had signed up and he had been intending to run a raid to “boost some IRL friends who wanted to gear up” and those 6 guildmates had asked to join in.
I thought to myself at this point “Ok, but why couldn’t this have been done during the normal run only an hour later? We wouldn’t have minded carrying someone’s friends through a normal mode run?” However I said nothing and apologised for getting pissed and explained that for me, a tentative signup is a “I’ll likely be there, but not 100% guaranteed” signup. If I know I’m not likely to, or definitely can’t turn up, then I’ll sign as declined or out. I then said that I was disappointed that communication wasn’t better (on both sides) and could’ve been handled better. I remained unsigned for the raid that night because we would’ve gone back over the 20 man limit and I would’ve had to bench someone else, and again me going along would’ve felt uncomfortable.
It turned out that a couple of other people weren’t able to make the raid last minute (one broke his router and the other had a cancelled train coming home), which brought our numbers down to 18, and as a result the raid had to be cancelled. Now even if I hadn’t unsigned we still wouldn’t have had the 20 bodies required for Mythic as we would have only had 19 people.
However, I somehow was accused by one of the Officers that had been previously ignoring me for “not informing the others I had unsigned” (I had posted in Officers’ Discord 8 hours earlier that I had done exactly that, and replied to him with a screenshot of me saying that, and the date and time I had said it). It turns out someone had changed my signup in-game from “Out” to “Accepted” for that night’s raid, and tried to use this as evidence that I just didn’t “turn up”. Remember it wouldn’t have gone ahead anyway as we would’ve been at 19 bodies…
Anyhow, as I wasn’t ingame I had to be informed by one of the other raiders who wasn’t at the raid on Sunday “It’s ok mate, the guild fell apart”. To which I replied “?”
I logged in to find that this same core group of players from Sunday night had all /gquit en masse to go off and immediately form another guild, name chosen and all, without a single word about doing this in the Guild Discord.
I was stunned to say the least. I began to think that this had all been because I had gotten narky on Tuesday night & Wednesday morning, and began to apologise again, profusely, because I was under the distinct impression that this was because of what had gone on earlier in the week and their leaving was my fault entirely (even though up until Sunday I had been on very good terms with everyone involved and had considered them all friends and were players I thoroughly enjoyed playing with and looked forward to playing alongside each raid night).
Insert a scene of me hand-wringing for the next 20-30 minutes, on the verge of stress-induced tears thinking I had just destroyed the guild, because I had been pissed over the Sunday night run. Not once did anyone involved in the Sunday run, or those who had quit say anything to disabuse me of this notion.
Finally one player (a fellow player from Northern Ireland) spoke up, and to him I will be forever grateful:
“Put plainly a number of us were looking to take on mythic in a more hardcore way and had been thinking of leaving for a while. Honestly has nothing to do with you personally at all. Not even slightly
Thats the only reason Im even messaging here right now. At a personal level i think you’re a lovely guy, so simply couldn’t let you think that any of this was your fault”
At this I was both stunned (further) and while I wasn’t immediately relieved of the guilt, it was at least a kindness that none of the others who had left had bothered to show me up until this point. Speaking (finally) to the other officers (both our now-former tanks) they confirmed this to be the case.
It turned out that they had been planning to leave the guild for at least a month, perhaps longer, in order to “push Mythic harder” and become “more hardcore”.
Not once, had anyone, raider or Officer, ever mentioned any sort of desire to change our approach to raiding at all. To become more hardcore nor push Mythic harder? It was never floated in Officers chat in-game or Discord at all.
So to find out that they had already set up a website a few days even before Sunday’s raid, replete with posts already made was confirmation that in fact, Indiana Jones was completely right. After all, the new guild is called Serpentis.
In the aftermath of all this drama I was considering whether I should even carry on playing the game at all.
Since 2009 my main focus has been raiding, as it’s been the activity that I’ve enjoyed in the main. Yes my main love in the game has always been collecting things, like mounts, pets, titles & in latter expansions transmogs, but that’s a purely solo activity that I do on non-raid nights, and raiding and being involved with fellow raiders has been my main method of social interaction in-game since 2009.
Would I have left with the others if I had been asked to come along post-facto, either with or without the drama on Sunday? I dunno, I’m strongly leaning towards a no on that. Because to me that would’ve been a huge betrayal of a good friend (Jamie/Azrel) who was responsible in the first place for extending to me the invitation to go Alliance just under a year ago and join THH full time (I already had an alt Hunter in the guild, and had done since the day it was formed). I count loyalty in people as one of the most important traits, which is why this whole situation has hit me as hard as it has.
It’s only now, several days later, that I’ve been able to get any sleep, or eat to any great degree, as the stress of this entire thing has hit me like a truck. Even now I’m still feeling stressed over it, albeit significantly less than Tuesday night, where I managed a whopping 90 minutes sleep.
So what now?
At the moment, my 110’s on Silvermoon will be staying put. They’re still in THH and will be remaining there for the foreseeable future. I will begin using my current 110’s to run old raids and pick up whatever transmogs, mounts etc I would like to get my hands on. I have 110’s of all armour types, so I’m covered there.
I’ll also be trying to finish off the remaining Mage Tower challenges that I’m looking to get done (Mainly Frost DK and perhaps the Prot Warrior one as well).
On the plus side, this happened while I was persona-non-grata on the Sunday night after the “casual raid”:
Just fucking one-shot the Ret Mage tower challenge on my first ever attempt.
— Sar (@NerdRooted) January 29, 2018
So that got me the shattered Ashbringer artifact appearance, which was my main objective left in the Mage Tower challenges after doing the Affliction & Guardian ones previously.
I’ve already bought Battle for Azeroth after it went up for Pre-Purchase on Tuesday:
With pre-orders of Battle for Azeroth very likely to go live in the next 24 hours, I REALLY hope the Allied Races go live with it. I'm not raiding tonight, so it would give me time to sit and customise my new Void Elves (plural) to my heart's content.