Not quite the hot seat we were led to believe…?
Does the removal of Tier Gear in the next Warcraft expansion seem like a sensible change or is it the death knell for raiding?
With the announcement that Tier Gear drops and their associated set bonuses will be getting “retired” in Battle for Azeroth (BfA), the next expansion to Blizzard’s World of Warcraft, many people were shocked, surprised and a little bit puzzled as to why this was happening.
So Justice League came out this week, and I took Mrs Sar along to see it today.
As some readers will be aware, I’m one of the few viewers who actually honestly really loves Man of Steel, Henry Cavill’s first foray into the role of the..well, Man of Steel, Superman.
Well hello there! It’s been a few months since I’ve made a post here. The reason for that is mainly because
And it’s certainly not why a raven is like a writing desk…
When I left Thunder as a raider, I obviously stepped down as a raid leader and as one of the guild leaders, then later also stepped down as an officer once the Thunder website etc was transferred to a new host.
In Part One, I outlined the many problems faced by players of Balance Druids in Nighthold and almost certainly ones that will continue into Tomb of Sargeras:
- The damage ceiling of the spec is disturbingly close to the floor for many other damage specs in the game.
- Damage output is punished cruelly by heavy movement and target switching.
- Mediocre damage in AoE heavy fights, even though that should be Balance’s niche.
- Poorest damage of all specs in the game in single target encounters in Nighthold.
So a few weeks ago, I began privately mulling over a change
When I began playing Balance, it was out of necessity rather than any real desire. I was Horde at the time, and we had more than enough regularly signing tanks and were in need of ranged DPS players, being heavily saturated with melee players as we were.
A certain aspect of Legion has been problematic for certain players this expansion…
So THH have conquered Heroic Nighthold, and have it on farm (we’re able to clear it in about 90 minutes or so), so over the past 3 weeks we’ve been pressing forwards into Mythic Nighthold.
The differences between bosses on Mythic and Heroic isn’t HUGE, not at least for the first three bosses:
It’s all about context…