The 2 tags that defined my weekend 😛
And Wow. The last few days have been a flurry of activity on the website, all over the no-flying announcement by Watcher.
Not least there was a real spike in site traffic over the weekend and the first half of this week, which saw traffic into the thousands and 160 times the normal daily reader count 🙂
So it happened. Blizzard, via Ion Hazzikostas (AKA Watcher) finally admitted that flight won’t be returning.
Not just in WoD, oh no. That would be bad enough. But the big news here, and the one that has the players up in absolutely riotous arms at the moment is: Future expansions will not allow flying either. Ever.
Not the game, just pure unadulterated astonishment. Wow.
3 Million subscribers in 3 months since the last subs call. Thats….amazing, and not in a good way. If you want the full details straight from the horse’s mouth, you can get the press release here (pdf), (update: with the more easily digestible slideshow info here).
And this should be a very nice 60fps for Chrome Users, more noticeable once you get into the D3 footage!
Plus, new Intro to go with the tweaked branding!
It all looked so good, so full of promise, wonder and nostalgia. However, Warlords has sadly proven the old Heraclitus quote that you can “never step into the same river twice“.
The Big Whimper of a L-L-L-L-Launch
The expansion started off with a whimper. Servers didn’t work properly for days, rubber banding and being booted from instance servers (including trying to enter or exit your garrison meaning you were effectively stuck), and abilities taking 30 seconds or more to actually go off were commonplace occurrences for the majority of players. Blizzard’s explanation for this was the mass return of players swelling the subs numbers from 6 million to 10 million.
So the past 3 weeks has been pretty bloody stressful, with guild drama upon guild drama meaning I quit Thunder.
The 2 weekends before last (one of which was even after I’d quit) were very difficult, and saw us bleed members for a short while.
So 6.1 launches today if you’re in the US and tomorrow in the EU, and it’s bringing a few changes worthy of note.
First up, one of our previous mainstay glyphs, Glyph of the Alabaster Shield, which had been previously nerfed by 70%, has now been nerfed 100%, as in it’s gone! Blizzard have removed it completely from the game, mainly for the purposes of choice. When something becomes mandatory across all fights, Blizzard tend to dislike it and either nerf it, or, as the case is here, remove it completely.
[blizzardquote author=”Bashiok” source=”http://us.battle.net/wow/en/forum/topic/16285109103?page=8#151″]
Itemization and Stats
Their original reason for removing Reforging was the fact that everyone was using it solely to maintain Hit and Expertise cap. with those two stats gone, I legitimately see no reason why Reforging cannot be brought back and used in the way it was originally designed for.
Before I get talking about Mythic, I want to talk about our own progression in BRF. With Thunder doing our normal business of starting off nice and slow, and building up to a finish, we’ve begun in Blackrock Foundry in Normal Mode, and so far we’ve got up to 9/10 down inside of the first 4 nights, and we’re going to be starting work on Blackhand next night out.