Tanking

Legion: The road to 110

Legion: The road to 110

After quite an epic and longer-ish levelling experience, how did Legion’s levelling experience hold up?


As you can probably tell, given the lack of recent articles, I’ve been somewhat busy playing a particular game since August 30th…

Yep, Legion has launched and has been out now for about 10 days so far. By now most of us will have levelled at least one character to the 110 level cap, and seen a fair amount of the levelling content in doing so.

Blizzard took a fairly novel approach to levelling in Legion, introducing the scaling tech that it’s been toying with since Mists to the levelling process. This meant that no matter where you went in Broken Isles, with the exception of the endgame specific Suramar zone, you were always faced with mobs and quests appropriate to your level. Continue reading →

Posted by Sar in Legion News, News, Tanking, World of Warcraft, 2 comments
Splitting the difference between Red and Blue

Splitting the difference between Red and Blue

Or, seeing how the other half live for a change…


So, you may have noticed, if you’ve been following my recent tweets, that I’ve been playing a lot of different alts and a lot of them are on the Alliance side of the fence.

I’ve decided that come Legion, despite the fact that I’ll be maining a Guardian Druid for my horde guild, Thunder, it’s time for a bit of a change.

Continue reading →

Posted by Sar in Gaming, News, Personal, Tanking, Thunder, World of Warcraft, 2 comments
A brief sojourn to the Broken Isles in Legion Beta.

A brief sojourn to the Broken Isles in Legion Beta.

All throughout the past 7 months or so, I’ve been entering competitions on WoWHead, MMOC, MMOG etc etc in order to win a beta key.

So with the expansion about 4 weeks out from the time of writing, and after the pre-expansion patch has gone live, now would of course be the most useless time to get a key to check out the changes.

So OF COURSE… Continue reading →

Posted by Sar in Beast Mastery, Druid Stuff, Guardian, Hunter Stuff, Legion News, News, Tanking, World of Warcraft, 0 comments
Choosing a class for Legion? Part 2

Choosing a class for Legion? Part 2

Following on from an earlier article, I’ve still been thinking hard about which class and spec I want to choose as my main for Legion, and perhaps beyond.


I’m not one for rapidly changing classes or specs, having played my Prot Paladin for over 6 years before changing to my Hunter last year.

However given the all-encompassing changes that Hunters are seeing in Legion, which may or may not result in an enjoyable experience for me, another change may become inevitable.

So, given that it’s a bit further on in the previously Alpha and now Beta process of changes, let’s see where my thoughts lie now.

As per the previous article, Rogue, Shaman, Mage, Warrior and DK are all fairly much out of the running due to intrinsic feeling of “meh” I have towards them.

That leaves:

  • Demon Hunter
  • Priest
  • Monk
  • Paladin
  • Warlock (completely forgot about this in the last article!)
  • Druid
  • Hunter

So, let’s go through them all…


Demon Hunter

As per usual, Blizzard look to be nerfing abilities and utility of older classes in order to bolster take up of their newest class. It happened when DKs came along in Wrath, Monks in Mists, and now DHs in Legion.

They’re looking completely OP, certainly in terms of mobility with passive double jump, slowfall, gap closers etc, but they are as yet very untested in a live environment, and without beta access and final tuning still to come, it’s next to impossible to make a definitive call on this class.

Priest

I’m still really enjoying Holy and to a lesser degree Shadow on my Priest. It’s the spec I’m playing in mainly atm in Thunder’s recent raid resurrection (yes, we’re back and Heroic raiding again!), but sometimes still have to jump on the hunter if we’re loaded with healers, to help out with DPS.

A solid choice, but not a lot of utility and having more removed in Legion, particularly in terms of mobility.

Monk

I’ve gone off Mistweaving slightly since the last article. No real reason why, I’m just finding other classes and specs more intriguing.

Paladin

Holy & Ret are right out the door straight off. No interest really in either spec, so that leaves my old comfort spec of Protection.

Whilst nerfed slightly in terms of self-healing from where it was when I wrote the last article, this is still looking like a strong spec overall in Legion.

However Legion changes to active mitigation (the best thing to ever happen to tanking IMO), and the fact that my reasons for quitting tanking on her haven’t changed since, I doubt this will be an avenue I’ll be pursuing in Legion.

Warlock

Again, a lack of general utility, being a pure dps class in a similar manner to Mages, means that this is not a class I’ll likely choose for Legion.

In contrast to…

Druid

I’ve recently begun levelling a Tauren Druid named Lifebinder, and was enjoying it, so I decided to dust off my old Nelf Druid and faction changed her, again to a male Tauren, this one named Sarcrux.

I was very undecided on this one in the last article in March, but having played it a bit more, I’m really liking the utility Druids offer. Not least the fact that I can semi-tank in bear form, and semi-dps in cat form, both while in Resto Spec.

If I were to choose a druid, Resto would likely be my Main Spec, with an open choice of off-spec.

But given we’ll be getting tri/quad spec in Legion, Off-specs will be an open choice anyway.

This one is a very strong candidate now.

Hunter

I’m a lot happier about where Hunters are now, in comparison to a few months ago.

MM have their pets back for example, with Lone Wolf being a talent choice again, albeit a level 15 choice rather than 100, so Lone Wolf lovers can essentially level all the way without a pet.

Hati and BM in general have also seen improvements, both in terms of Hati’s basic model (looks gorgeous now), and the ability to have her look like one of your other pets, so you can truly dual wield pets of your choice as BM now. Dire Beast has also been given the option of using stabled pets, rather than randoms from your current zone.

I know what you’re thinking. I dislike Mages, Warlocks and Rogues   because they’re pure DPS classes and offer little in terms of role variety, so why do Hunters, another pure DPS class get a bye?

Hunters have the pet collection aspect that ameliorates this complaint to a significant degree. For me at least, because I love pet collecting. So ner.


So that’s where I’m at atm, and presently it’s looking like a straight choice between Hunter/Holy Priest/Resto Druid.

Certainly there’s a decidedly healing based skew on those choices, but I’ll only truly be able to make a decision if or when I finally get access to the Legion Beta…

No, still no access.

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There are changes to talent swapping that have been made in a very recent build that I’ll be expounding on more, but that’s another article for another time…

Posted by Sar in Gaming, Hunter Stuff, Legion News, Monk Stuff, News, Patch News, Priest Stuff, RPGs, Tanking, Thunder, World of Warcraft, 2 comments

6.1: Nearly 2 years with 1 content patch?

So 6.1 launches today if you’re in the US and tomorrow in the EU, and it’s bringing a few changes worthy of note.

Glyphs

First up, one of our previous mainstay glyphs, Glyph of the Alabaster Shield, which had been previously nerfed by 70%, has now been nerfed 100%, as in it’s gone! Blizzard have removed it completely from the game, mainly for the purposes of choice. When something becomes mandatory across all fights, Blizzard tend to dislike it and either nerf it, or, as the case is here, remove it completely.

The other glyph change is Glyph of Harsh Words is now no longer usable by Prot. This means no more trading up pure survivability for DPS.

Seals

Seal of Truth? Gone! Prot no longer has any access to use SoT in 6.1. Similar to the situation with Alabaster Shield, first it got nerfed, and now it’s been removed completely for us. Ret still have access to it, so it’s still in the game, but it’s specifically not accessible for Prot now.

Talents

As a result of the SoT removal, Empowered Seals is obviously impacted with only 2 seals to twist now. On top of that simplification, the remaining 2 seal buffs have, well, been buffed. Judging using Seal of Insight has seen an increase from regenerating 1% of your max health every 2 seconds for 20 seconds (0.5% per second) to 2% every 3 seconds for 21 seconds (0.66% per second).

Well woop. Colour me excited.

A little more exciting is the buff from Seal of Righteousness: The haste buff it provides has been boosted from +15% haste for 20 seconds to +20% haste for 20 seconds.

With the removal of SoT we no longer get the attack power buff at all.

Models

Of course the other big news with 6.1 (for me and most Horde Paladins) is the new Belf models get released as well. Now, I’m pretty happy overall with the update, as the female Belf models look great. And the males look great now as well, although most of the males suffer inexplicably from duck face.

However, the face I used on most of my Female Belfs (#3 fact fans) has been replaced by some horrific smiling face that resembles my old character’s face in no way whatsoever.

So it’s either pick a new face (bleurgh) or go male Belf, which is a possibility, at least for a while. I don’t really like playing Taurens, as they’re too big and slow and clunky for me :/

Misc

The only other changes in this patch are minor things: Heirloom tab and Twitter integration.

The Heirloom tab is handy, as it will clean up bags a bit further still, and make them truly account wide, but it does mean having to re-enchant each new copy you make.

The twitter integration? On a par with the Selfie camera they’re introducing with a new garrison mission.

Aaaaaand, that’s it really.

6.1, AKA the I’m on a diet patch: Guaranteed 95% content free.

That means, remarkably we’ve had 1 (count em – the expac launch itself) content patch since September 2013.

Let me repeat that:

ONE CONTENT PATCH BETWEEN SEPTEMBER 2013 AND JULY 2015: NEARLY 2 FULL YEARS!

 

Reasoning: 6.2 is likely another 5 months away, so that means, unbelievably, that we will have gone nearly 2 years (22 months) with 1 patch that actually carried content: from just after the release of Siege of Orgrimmar through the launch of Warlords itself right up to 6.2 in July-ish.

That’s…..not good enough. In fact it’s downright awful.

Blizzard really seem to have gotten into this groove of producing one great expansion followed up by a terrible one. And right now, at this very moment, Cataclysm has a very strong contender for worst expansion pack ever. Especially if 6.2’s raid instance is the final tier of the expansion, then that would cement it.

Will the community abide such a horrific content drought? Especially after so many left during Siege, only to come back hopeful that WoD would re-invigorate the game?

I guess we’ll find out…

Posted by Sar in News, Tanking, World of Warcraft, 0 comments