TFW Your guild raids an hour earlier than planned, without you.
— Sar (@NerdRooted) January 28, 2018
This week has been an extremely hard one.
As of this moment, whilst it still exists, Treehugging Hippies as a raiding guild is largely no more. Certainly at the very minimum for the remainder of Legion, and perhaps into Battle for Azeroth as well.
The middle film in any trilogy is always simultaneously the easiest, yet most difficult film to both judge and make.
No responsibility to set the standards like the original, nor the responsibility to tie up loose ends and provide resolution to the genetic heritage of its forbearers like the finale. The middle child is free to let loose, mix it up a bit and try new things and broach new ground.
Not quite the hot seat we were led to believe…?
Does the removal of Tier Gear in the next Warcraft expansion seem like a sensible change or is it the death knell for raiding?
With the announcement that Tier Gear drops and their associated set bonuses will be getting “retired” in Battle for Azeroth (BfA), the next expansion to Blizzard’s World of Warcraft, many people were shocked, surprised and a little bit puzzled as to why this was happening.
So Justice League came out this week, and I took Mrs Sar along to see it today.
As some readers will be aware, I’m one of the few viewers who actually honestly really loves Man of Steel, Henry Cavill’s first foray into the role of the..well, Man of Steel, Superman.
Blizzcon has wrapped up for another 12 months, and for the first time in 4 years, we’ve had a Blizzcon expansion announcement!
Battle for Azeroth looks to bring the game back to its classic roots, pitching the Horde and the Alliance into an all out war harkening back to the conflict that birthed the franchise some 20+ years ago in Warcraft 1: Orcs v Humans.
Well hello there! It’s been a few months since I’ve made a post here. The reason for that is mainly because
And it’s certainly not why a raven is like a writing desk…
When I left Thunder as a raider, I obviously stepped down as a raid leader and as one of the guild leaders, then later also stepped down as an officer once the Thunder website etc was transferred to a new host.
In Part One, I outlined the many problems faced by players of Balance Druids in Nighthold and almost certainly ones that will continue into Tomb of Sargeras:
- The damage ceiling of the spec is disturbingly close to the floor for many other damage specs in the game.
- Damage output is punished cruelly by heavy movement and target switching.
- Mediocre damage in AoE heavy fights, even though that should be Balance’s niche.
- Poorest damage of all specs in the game in single target encounters in Nighthold.
So a few weeks ago, I began privately mulling over a change