In Part One, I outlined the many problems faced by players of Balance Druids in Nighthold and almost certainly ones that will continue into Tomb of Sargeras:
- The damage ceiling of the spec is disturbingly close to the floor for many other damage specs in the game.
- Damage output is punished cruelly by heavy movement and target switching.
- Mediocre damage in AoE heavy fights, even though that should be Balance’s niche.
- Poorest damage of all specs in the game in single target encounters in Nighthold.
So a few weeks ago, I began privately mulling over a change