legion alpha

Legion Alpha: A Stampede of Hunter problems

Legion Alpha: A Stampede of Hunter problems

Now that BM is now live on the Alpha, we now have access to all 3 Hunter Specs, and it’s not all rosy…

So Alpha has returned and it’s brought with it a new build or two, and opened up more specs for testing.

This includes Beast Mastery for Hunters, which rounds out the entire class for testing.

From looking at the BM spec as-is on Alpha (remember I don’t have Alpha access, so this is all based on what I’m seeing on YouTube and reading from elsewhere), there are a still growing number of concerns that began with MM/Survival changes, and BM is only adding to that pile.

New Concerns

Dire Beast for example, is designed to be used on cooldown, and it now has a very short cooldown of 10 seconds. Add in the chance for Dire Beast to get reset with Wild Call and its use is going to get very spammy.

Similarly Bestial Wrath is going to see more frequent use, despite the fact its cooldown has been increased 50% to 90 seconds, beast summons will reduce that cooldown, and it will probably be up for longer than it’s on normal cooldown, given the frequency you’ll be using Dire Beast.

Stampede as it exists on live has been essentially removed, and replaced with an AoE with the same name and icon. Now when it’s used, you carpet an area in front of you with, well, a stampede of pets (not your own pets, these are randoms!), and this lasts for 10 seconds.

Think Barrage, but with animals rather than bullets, and in a box shaped AoE right in front of you, rather than a cone.

This of course means no more cool screenshots or showing off with your active pets anymore…

RIP Stampede

All these random pet cooldowns with BM lead me to think that Blizzard are trying to de-emphasize me as a player in direct control of the damage equation.

The whole direction BM appears to be headed in makes me think we’re going to be less of a hunter, and more of a logistical manager for random pets while playing whack-a-mole with our cooldowns on the side.

This is in direct contrast to MM, where you can’t use pets at all, and the damage you bring is based entirely on your use of your abilities.

Overall Hunter Issues

I have quite a lot of issues with the current Hunter class on Alpha, namely in the areas of removal of: Customisation, choice, survivability and utility.

Camouflage is now a talent, on the same row as Binding Shot. It is now a 1 min lasting effect, but now has a 3 minute cooldown. No more perma-stealth in PvP, waiting to ambush the enemy, or ghosting through old instances for very long.

Plus, if you’re BM? You get no choice of Camo AT ALL. You get Intimidation instead. WAT?

This one irks me quite a lot. I love the stealth aspect of playing a Hunter, particularly in PvP. And I love pets. Now? Now I don’t have the option of utilising both. It’s one or t’other.

Lack of a pet in MM. Hunters are the best and original pet class, hell they’re THE pet class in WoW, and all 3 specs should use them. If Focusing Shot had been higher DPS in HFC than Lone Wolf, would we even be having this consideration?

As a side note, this enforced lack of a pet for MM means we’re going to spend a lot of time either kiting without any major CC, or we’ll be spending a lot more time face-tanking mobs.


De-emphasis of your chosen pet in the only remaining ranged spec in the class that uses them (BM).

Stampede ushers in a throng of random pets, and Dire Beast also uses random pets. Not random pets from your stables, no, just random pet models from the zone you’re in (DB) or from the game as a whole (Stampede).

If only MM would let you call a permanent pet, and use only one pet (no Dire Beast or Stampede), that would still provide contrast against BM, emphasise your choice of pet, and solve the above issue with no MM pets.

As it stands, BM is now all about summoning a multitude of random, temporary pets that you have no connection to, and your “life-bonded companion” just gets lost in an ever maddening crowd…

The forced use of an 9-10 year old model in Hati that you have very little control over or customisation of. Yes, I get it’s tied into Ulduar/Titanstrike, but really? Using such an old model for the latest and greatest weapon/expansion?

Don’t get me wrong, I like the saber worg model, but it’s going to do 2 things: a 2007 model will look out of place in 2016/2017, and look very generic with every BM hunter having the same pet.
Again, de-emphasising your choice of pets for random/forced options.

Admittedly it is still early in the alpha/beta process, so it’s possible that this may change, but given that they’ve already introduced different skins for this saber worg in the alpha, albeit not implemented yet, suggests, but doesn’t confirm, that Hati will have different colours dependant on your artifact look. So even less likely that the choice of model for Hati will change.

Spirit Bond has been removed. In fact there is very little in the way of maintenance healing in the Hunter class now, as all we’ve got is the Spirit Beast heal (obviously BM only) and a now baseline Exhilaration with a 50% heal.

Combine that with the lack of CC, and the lack of a pet to tank for you in MM and there’s going to be a lot more downtime for MM hunters while we passively heal up outside of Exhilaration.

Removal of Traps from all specs bar Survival. More CC gone. Oh goody.

Kill Shot has been removed. No more execute ability, and no more big hits in the last 20-30% of the boss’s health.

No more Lone Wolf choice of raid buffs. Lone Wolf may be baseline for MM, but we no longer get the option to provide any raid buffs, AT ALL as MM.

Or BM or Survival for that matter.

In fact looking at WoWHead, Hunters will no longer bring any raid buffs to the table at all.

Unless Critical Strikes, a 10% crit buff you get from level 1, applies to the raid as well as yourself, IE: an aura. But it’s passive, so not manually applicable to a player, therefore giving potential issues where one section of the raid is phased (Nether Banish, Archimonde), and lose the buff?

Aspect of the Cheetah is now a 3 minute cooldown that lasts for a whopping 3 seconds at +90% speed and another 30% for 9 seconds. No more perma-speed boost outside of combat.

/slow clap

More utility (and fun!) gone.

At least we still have Posthaste.

For now.

Crouching Tiger, Hidden Chimaera is gone.

Deterrence is gone, and replaced by a 3 minute cooldown called Aspect of the Turtle. Admittedly it has a pretty cool shell shield style graphical effect, but it’s a one shot deal, no more second charge. More survivability gone.

Combine that with a lack of CC, no maintenance heal, and the inability to use a tanking pet for MM?

Yeah, you can see where I’m going with this…


The removal and outright rug-pulling changes to the class, this late into the game’s life cycle is not what I would consider a sensible move. Look what happened with Star Wars Galaxies when they did something similar with the NGE. Players exited the game in droves and the game nearly collapsed as a result. Arguably it never really recovered.

We lost a metric fuckton of players during WoD’s first 9 months, we can’t really afford to lose a lot more. Especially from the most popular class in the game.

The entire class seems to be changing outright, and a lot of what brought me to the class is being dispensed with between expansions.

Prefer playing as Ranged DPS? There goes 1 spec. Cya Survival!

Pet collector? There goes another spec. Buh-bye Marksmanship!

Hope you like whack-a-mole with a crowd of mainly random, no-choice selection of “animals”.

I can’t even bring myself to call them pets. The term “Pet” implies a choice, a bond, a story, a history.

Not BM. Not anymore.

Now? Your choice of pet now merely makes a guest appearance on a crowded stage filled with randomers.

In fact it’s less like logistical manager, more like a raid leader for a group of mindless, minimum-effort randoms in LFR.

Oh, and you also have to put up with no chance to use camouflage.


Posted by Sar in Gaming, Hunter Stuff, Legion News, News, Patch News, RPGs, World of Warcraft, 2 comments
Legion Alpha: A nightmare for lore fanatics

Legion Alpha: A nightmare for lore fanatics

With Legion possibly not due out for another 7-10 months, and Alpha now entering its 3rd/4th week, I’m wondering at the moment if having public access this early is ultimately a good idea, specifically for story & lore reasons…

Now I say this as a person that doesn’t really mind spoilers, and I do think that the community at large has done a pretty decent job of keeping lore spoilers to a complete minimum. Usually you’d see threads on the MMOC forums screaming them right up front in the thread title: “Varian to marry Sylvanas? WTF BLIZZTARDS>!?” etc etc 🙂

But I wonder how long the community can reasonably be expected to keep a lid on major plot points and NPC character progression? Particularly for those that reasonably don’t want to be spoiled ahead of time, and experience it for themselves?

In terms of testing mechanics, systems and new technologies, yes, an early Alpha/Beta is undoubtedly a great thing. The more fingers prodding the sooner they’ll find something to break! 🙂

There are some systems coming in Legion that will really need thorough testing before hitting live, such as the scaling tech out in the world, the transmog wardrobe, survival hunter rotations etc, and these are ideal for alpha/beta testing.

But should lore and plot progression really be in the alpha at this very early stage? And I mean MAJOR lore and character changes that would have been best kept for later beta stages.

As it stands, I really feel sorry for the spoiler-phobic lore junkies amongst you in the community, because the next 10 months or so are going to be an incredibly nervy time for you… 

Posted by Sar in Gaming, Legion News, News, World of Warcraft, 0 comments
Legion Hunter Changes Pt 1: Building a Spec Fantasy

Legion Hunter Changes Pt 1: Building a Spec Fantasy

Disclaimer: As this is discussing Alpha/Beta information, any or all of this is subject to change. We’re still a *very* long way out from Legion launch, so bear that in mind as you read these posts.

Legion is bringing with it a concerted effort on Blizzard’s behalf to re-imagine and reinforce the fantasy of all the current classes and their specs.

Where nostalgia was the shtick behind Warlords, class & spec fantasy seems to be one of several shticks used by Blizzard in the new expansion.

Take Priests for example. They have 3 specs, 2 healing and 1 dps. 1 heal spec is outright healing (holy), whereas the other is more shield and preventative protection and healing (disc). Then you have shadow with its dots as the priest’s dps spec.

The three of these never really hung together as a triumvirate of specs too well. But in Legion, Blizzard have given (re)definition to the specs of the priest class:

Holy: Devout and faith based Healing, power derived from the Light.

Shadow: Dark and malevolent pain infliction calling upon the power of the Old Gods.

Discipline: The spec that walks the line between the other two specs. Practitioners must have the discipline to walk the thin line between the light and the dark.

I love that. I think they did a great job at properly defining the priest class and its specialisations.

Blizzard are looking to do something similar with all current classes in the game, however Hunters are going through one of the biggest changes to specs in the game’s history…

bm5The Call of the Wild…

This spec is the only Hunter spec that’s not seeing massive changes. If anything it’s going deeper into the premise that BM is all about controlling beasts and having them be the primary source of both DPS and resources.

BM will have no passive focus regen. All of the Hunter’s focus will be generated by the Dire Beast ability, which is baseline, and will be used on cooldown during a fight. 4 Focus will be generated each time the Dire Beast deals damage.

From the Class Blog:

To give you an idea of the Beast Master Hunter in action, here’s a basic look at their core combat abilities:

  • Cobra Shot

    • 30 Focus, 40 yd range, Instant
    • A quick shot that causes moderate Physical damage.
  • Dire Beast

    • 40 yd range, Instant, 10 sec cooldown
    • Summons a powerful wild beast to attack your target for 8 sec. Each time the beast deals damage, you will gain 4 Focus.
    • Summoning a beast reduces the remaining cooldown of Bestial Wrath by 15 sec.
  • Kill Command

    • 20 Focus, 25 yd range (from pet), Instant, 6 sec cooldown
    • Give the command to kill, causing your pet to instantly inflict strong damage to its target.
  • Wild Call

    • Passive
    • Your critical strikes have a 30% chance to reset the cooldown of Dire Beast.
  • Mastery: Master of Beasts

    • Increases the damage done by your pets by 45% (with Mastery from typical gear).

Additionally, to provide a glimpse at how some talents may build upon this, here’s one example of a Beast Mastery–specific talent:

  • Way of the Cobra

    • Passive

    • For every pet or guardian you have active, Cobra Shot deals an additional 5% damage.

So BM is going to be relying even more heavily than it does presently on pets for damage. And multiple pets most of the time at that! Those of you who wanted to manage or use more than a single pet as a hunter, well it looks like your day has come at last!

BM Hunters be all like...

BM Hunters be all like…

The anti-thesis to all these pets however is…

marksLone Wolf forever…

Marksman’s Lone Wolf ability in Warlords is going to be the baseline status for the spec going forwards. MM will be a completely petless spec, with 100% of the player’s damage coming from their own personal abilities.

Blizzard seemed to think that because Lone Wolf was the de facto standard for Hunters in HFC that it was “popular” and as a result that players liked it. It was only “popular” because it gave the best DPS. Most raiding hunters I’m fairly sure would’ve preferred some sort of pet in use…

From the Class Blog:

Here’s a basic look at the core combat abilities for Marksmanship:

  • Arcane Shot
    • 40 yd range, Instant
    • A quick shot that causes moderate Arcane damage, and generates 5 Focus.
  • Seek Vulnerabilities
    • Passive
    • Targets hit by your Arcane Shot and Multi-Shot have a chance to be marked with Hunter’s Mark for 6 sec.
  • Marked Shot
    • 30 Focus, 40 yd range, Channeled
    • Rapidly fires a shot at up to 3 targets affected by Hunter’s Mark, dealing strong Physical damage. Usable while moving.
    • Also exposes vulnerability in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times.
  • Aimed Shot
    • 50 Focus, 40 yd range, 1.5 sec cast
    • A powerful aimed shot that deals strong Physical damage.
  • Mastery: Sniper Training
    • Critical strike damage and range of all shots is increased by 12.5% (with Mastery from typical gear).

Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Marksmanship-specific talents:

  • Lock and Load

    • Passive

    • Attach an explosive charge to Aimed Shot, dealing strong additional Fire damage to the target and all enemies within 4 yds.

    • Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next 2 Aimed Shots to cost no Focus and be instant.

So Marks will not have the ability to even call a pet at all perhaps? I’ve seen more than me mention to the devs about the possibility of some form of cosmetic pet, one that is visible, but contributes no damage. I’d love that, as the one thing I’ve missed while raiding in HFC has been my pets.

Jennifer Lawrence has sadface because she has no pets...

Jennifer Lawrence has sadface because she has no pets…

survivalLaying down the bow & gun…

Survival is seeing the biggest change, not just of the hunter’s 3 specs, but of all the classes in the game. Instead of a third wheel ranged spec that never really hit the heights of BM & MM, it’ll be converting to a melee only spec, concentrating on traps and melee combat with pets.

Some classic abilities like Mongoose Bite and Lacerate see a return, having been excised from the game several expansions ago.

From the Class Blog:

Here’s a basic look at the core combat abilities for Survival Hunters:

  • Harpoon
    • 5-40 yd range, Instant, 15 sec cooldown
    • Hurl a harpoon at your target and pull yourself toward them, rooting them in place for 3 sec.
  • Raptor Strike
    • 20 Focus, Melee Range, Instant.
    • A vicious slash, dealing moderate Physical damage.
  • Laceration
    • 35 Focus, Melee Range, Instant, 10 sec cooldown
    • Tear a wound in the target, dealing heavy damage over 12 sec.
    • Developer Comment: We promise it will do good damage!
  • Mongoose Bite
    • Melee Range, Instant, 10 sec recharge, 3 charges
    • A brutal attack, attempting to sever the enemy’s limbs, dealing strong Physical damage.
    • Each consecutive Mongoose Bite dealt within 3.5 sec of the last will deal 50% increased damage, stacking up to 6 times.
  • Flanking Strike
    • 20 Focus, Melee Range, Instant, 6 sec cooldown
    • You and your pet attack the target simultaneously, each dealing strong damage.
    • If the target is attacking you, your pet’s attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage.
  • Wing Clip
    • 30 Focus, Instant
    • Maims the target, reducing their movement speed by 50% for 15 sec.
  • Mastery: Hunting Companion
    • Your pet’s attacks have a 20% (with Mastery from typical gear) chance to grant you an additional charge of Mongoose Bite.

Additionally, to provide a glimpse at how some talents may build upon this, here’s an example of one of their Survival-specific talents:

  • Snake Hunter

    • Instant, 1 min cooldown

    • Instantly grants you 3 charges of Mongoose Bite.

      Rumours that Blizzard have forgotten to design Survival tier gear gather pace...

      Rumours that Blizzard have forgotten to design Survival tier gear gather pace…

As you can see, things are changing quite a bit for Hunters in Legion, and dps performance aside, choosing a spec will be an easier choice than ever based on your preference.

Like Ranged DPS as a hunter and like pets? Beast Mastery.

Like Ranged DPS as a hunter and don’t like pets? Marksmanship.

Hate Ranged DPS as a hunter and like pets? Survival.

Hate Ranged DPS and hate pets? Roll a tank 

Needless to say I’m still deciding between the two ranged specs for my hunters in Legion. Suppose it depends on DPS balance, yet again. But moreso than ever, Blizzard are going to have to balance specs within a class due to Artifact weapons and the levelling up needed for them. It won’t be as simple as switching specs and changing a few enchants and gems about, you’ll have an entirely different weapon to think about and “level up”.

I intended to do all this as one big post, but it’s working out way too big for one post, so expect the next few posts on different areas around the spec changes, including Artifact Weapon choices and looks.

Next time however, we’re talking Talents!


Posted by Sar in Hunter Stuff, Legion News, News, World of Warcraft, 2 comments
Legion signals WoW entering its endgame: Here’s Why…

Legion signals WoW entering its endgame: Here’s Why…

Ahh Syndrome. Poor misunderstood, appropriately-ginger, Syndrome.

Whilst the Incredibles is one of my favourite films of all time, it was Syndrome that really made that film for me. He managed to leave a lasting impression as a villain on me, with a simple, single line of dialogue:

And when everyone’s super, no-one will be…

So, right about now you’re probably asking yourself why I’m waffling on about an 11 year old Pixar classic, when I could be making a point. Well I am.

Once upon a time, Blizzard were very frugal. Downright stingy in fact. So damn stingy as it happens that they used to only give out very special treats to maybe one or two classes or specs every expansion.

In Wrath it was melee DPS and some tanks. In Cataclysm it was the turn of the casters and rogues. In Mists, well, as much as I loved Mists, that was the point where Syndrome…er…syndrome started kicking in.

Welfare Legendaries. Not my term, but it’s one that’s been bandied about by the special snowflake department of the WoW community care system since Mists beta, and again in Warlords with items of legendary quality that could be attained and used by everyone, regardless of Spec, Class, or indeed luck or ability as they’d have it.

Personally I’m a fan of this model of legendary item. Yes, it does of course mean a lot of mindless grinding, and baby-jebus-lord have mercy if you decide to switch mains mid to late-expansion (oh wait, been there done that), where you’ll have to restart that expansion-consuming grind over afresh.

But it means long-term effort equals substantial reward; You don’t have to be part of a top 10 raiding guild on your server in order to have a crack at getting your shiny orange item(s).

There is a counter-argument of course that if you’re not in a top 10 raiding guild on your server, then why the hell do you need a legendary cloak/ring/weapon/nipple ring/ or whatever?

The counter-counter-argument to that of course would be, well patently, no-one really needs a legendary in order to complete any content, including the hardest content the game has to offer in Mythic Raiding. If there were no legendary items, then Blizzard would simply tune the content accordingly and everyone would once again be on a level playing field.

Legendary items are merely there to make the player feel special, like they’ve achieved some measure of success and reward for effort expended. Even simply just for bragging rights, or as a measure of perseverance.

So, to get back to the statement posited in the title: Legion signals WoW entering its endgame: Here’s Why.

Whilst legendary items in the past were either very rare, or indeed low in number, or required a huge amount of effort put in doing busy work over the course of an expansion, Legion signals a significant shift in attitude by Blizzard.

At Blizzcon this year during the panels, it was mentioned that there would be a chance for some items to drop from world bosses, and that these items would have a chance to be legendary in quality. Not only that, but the reason they were Legendary in quality to begin with was due to the sometimes quite astonishing, bordering on OP, on-use or equip effects bestowed upon the player as a result of their use.

This to me seemed like a nice twist, where maybe a handful of items would have a chance at dropping in this manner, then I saw the still-incomplete list of orange items today on MMO-C, and frankly I was shocked:
[su_spoiler title=”Click for details…”]

Level Type Slot Name
940 Other Head Collar of the Lifebinder
940 Other Feet Nochtadh, Footpads of the Deft Assasin
940 Other Feet Aman’Thul’s Stride
940 Other Wrists Thornbraces
940 Other Wrists Nightmare Strands
940 Other Neck Star of Norgannon
940 Other Neck Earth-Warder’s Scale
940 Other Shoulders Tidecaller
940 Other Shoulders Stormwing
940 Other Shoulders Gilded Wings
940 Other Shoulders Amice of the Dreamweaver
940 Other Shoulders Dreamboughs
940 Other Chest Smolderweave
940 Other Waist Cord of the Nightborne
940 Other Wrists Storm Tempests
940 Other Wrists Timeshifters
940 Other Back Shroud of Ysera
940 Other Back Not Used – Stormtide Drape
940 Other Back Soulweave
940 Other Back Cursed Burden
940 Other Back Platinum Repose
900 Neck Neck Vermuund’s Beads of Great Convergence
940 Finger Finger Helztstone
940 Back Back Mantle of Ashildir
900 Back Back Mantle of Flames
940 Neck Neck Eyir’s Tear
940 Neck Neck Martyr Chain
940 Neck Neck Soulcaster
940 Neck Neck The Arcen Star
940 Neck Neck Nether Prism
940 Neck Neck Star of Norgannon
900 Cloth Head Wilfred’s Hood of Superior Summoning
900 Cloth Head Halo of the Ebon Martyr
940 Cloth Chest Vestments of the Wo-Chi
940 Cloth Chest Fatebender
940 Cloth Wrists Coiled Ley Lines
940 Leather Head Bramble Helm of Shala’drassil
940 Leather Head Draugr, Helm of the Everlasting King
940 Leather Waist Essence Accelerant
940 Leather Waist Cinidaria
940 Leather Waist Cannibal’s Fervor
940 Leather Feet The Haugbuir
940 Leather Feet Grovewalkers
940 Leather Feet Destiny Drivers
940 Leather Wrists Verjas, Protectors of the Berserker Kings
940 Leather Wrists Shackles of Bryndaor
940 Leather Hands Guillotine Grips
940 Leather Hands Ceann-Ar Gauntlets
900 Leather Feet Boots of Wondrous Rapidity
900 Leather Feet Hidden Master’s Forbidden Handwraps
940 Mail Feet Sparklight Stompers
940 Plate Head Crown of Helheim
940 Plate Hands The King’s Hands
940 Plate Hands Maelstrom Gauntlets
900 Plate Feet Pauldrons of the Golden Val’kyr

Above table courtesy of MMO-C – check out dem bonus effects!


That’s a pretty significant step up in numbers of different legendaries being offered to players. Heavily significant in fact.

In addition, consider the fact that our weapons will be artifact weapons, which will themselves carry substantial power and level-ups right across the entirety of Legion’s duration, as well as the fact that we will once again have an expansion-long legendary of some description to work towards, as per Blizzard statements at Gamescom earlier this year.

It’s actually conceivable that by the end of Legion, the luckiest and hardest working players will be decked out in quite a number of legendary items.

And, if we recall & paraphrase our opening paragraph, when everything’s Legendary…?

Nothing is.

Where else do you go in terms of power creep?

This process happened in Vanilla with epic items, where the luckiest players would have a few purples mixed in amongst all their blues. Time went ever on and into the following expansions, purples became the new blues, and raiders would expect (or in some cases demand) epic items for each and every slot, otherwise they would feel “left out”.

Snowflakes, they’re so very delicate dahling. Didn’t you know?

Now, with some of the lore-spoilers I’m seeing coming from Legion (again, no spoilers printed here), I can see Sargeras on the very distant horizon for the very first time in the history of WoW.

Hell he may even make an appearance either in person or via his Avatar in Legion itself. We are, after all, still awaiting news on this coming expansion’s Big Bad. We know it won’t be Gul’dan, he’ll be dispatched pretty early on in Legion, albeit with a bit more player agency over his demise. Certainly in comparison to that of Garrosh in Warlords. Feckin’ Thrall, in my base, stealin’ my kills *grumble*.

So with Blizzard now starting to shower everyone with items of a quality that was once long-ago, a once in an expansion treat for certain classes, from the get-go…

With players taking up the weapons and mantles of the heroes that we’ve fought under and alongside for over a decade…

With the expansion’s Lore starting to align with long-foretold prophecies…

Could it be the beginning of the end of the World of Warcraft?

The future’s bright, the future’s orange…

Posted by Sar in Gaming, Legion News, News, Personal, World of Warcraft, 0 comments
Legion: Alpha is Live!

Legion: Alpha is Live!

So, Legion beta alpha has gone live, and so far the only people with access are those that are either chummy with the devs, have loads of viewers/subscribers on Twitch/YouTube, or have tonnes of readers/followers on Twitter.

Obviously I fall into none of the above categories, so no Alpha here as yet 😛

So far though what I’ve been seeing from others who are in the alpha are limited. Alpha itself is limited to creating Demon Hunters at the moment, but datamining has pulled out both massive lore spoilers (none here), and some nice shots for the various class halls.

The first ones I’ve really liked the look of were the Paladin and Priest halls:


Paladin Class Hall

Paladin Class Hall

The paladin class order hall is really lovely. It’s probably my favourite so far from all of the ones I’ve seen. It’s really classy and evinces a very holy and devout atmosphere. Great job by the devs and art team so far on this one.


Priest Class Hall

Priest Class Hall

I like the Priest class hall for pretty similar reasons as the Paladin one. It has an appropriately designed aesthetic and looks pretty cosy as well.

I’ve seen the Hunter Class Hall, and tbh, I’m getting Horde Garrison flashbacks:


Hunter Class Hall: Exterior shots

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That said, the interior looks ok:

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Hunter Class Hall: Interior

Hunter Class Hall: Interior shots

Could be worse though, could be the Warlock one, which I have a feeling will look very similar to the Demon Hunter one.

I’ll be avoiding printing any major lore spoilers here, and if you’re looking to avoid reading any I strongly advise staying the hell away from MMO-C, WoWhead etc over the next few weeks…

Posted by Sar in Gaming, Legion News, News, Patch News, Personal, World of Warcraft, 4 comments