legion

Legion signals WoW entering its endgame: Here’s Why…

Legion signals WoW entering its endgame: Here’s Why…

Ahh Syndrome. Poor misunderstood, appropriately-ginger, Syndrome.

Whilst the Incredibles is one of my favourite films of all time, it was Syndrome that really made that film for me. He managed to leave a lasting impression as a villain on me, with a simple, single line of dialogue:

And when everyone’s super, no-one will be…

So, right about now you’re probably asking yourself why I’m waffling on about an 11 year old Pixar classic, when I could be making a point. Well I am.

Once upon a time, Blizzard were very frugal. Downright stingy in fact. So damn stingy as it happens that they used to only give out very special treats to maybe one or two classes or specs every expansion.

In Wrath it was melee DPS and some tanks. In Cataclysm it was the turn of the casters and rogues. In Mists, well, as much as I loved Mists, that was the point where Syndrome…er…syndrome started kicking in.

Welfare Legendaries. Not my term, but it’s one that’s been bandied about by the special snowflake department of the WoW community care system since Mists beta, and again in Warlords with items of legendary quality that could be attained and used by everyone, regardless of Spec, Class, or indeed luck or ability as they’d have it.

Personally I’m a fan of this model of legendary item. Yes, it does of course mean a lot of mindless grinding, and baby-jebus-lord have mercy if you decide to switch mains mid to late-expansion (oh wait, been there done that), where you’ll have to restart that expansion-consuming grind over afresh.

But it means long-term effort equals substantial reward; You don’t have to be part of a top 10 raiding guild on your server in order to have a crack at getting your shiny orange item(s).

There is a counter-argument of course that if you’re not in a top 10 raiding guild on your server, then why the hell do you need a legendary cloak/ring/weapon/nipple ring/ or whatever?

The counter-counter-argument to that of course would be, well patently, no-one really needs a legendary in order to complete any content, including the hardest content the game has to offer in Mythic Raiding. If there were no legendary items, then Blizzard would simply tune the content accordingly and everyone would once again be on a level playing field.

Legendary items are merely there to make the player feel special, like they’ve achieved some measure of success and reward for effort expended. Even simply just for bragging rights, or as a measure of perseverance.

So, to get back to the statement posited in the title: Legion signals WoW entering its endgame: Here’s Why.

Whilst legendary items in the past were either very rare, or indeed low in number, or required a huge amount of effort put in doing busy work over the course of an expansion, Legion signals a significant shift in attitude by Blizzard.

At Blizzcon this year during the panels, it was mentioned that there would be a chance for some items to drop from world bosses, and that these items would have a chance to be legendary in quality. Not only that, but the reason they were Legendary in quality to begin with was due to the sometimes quite astonishing, bordering on OP, on-use or equip effects bestowed upon the player as a result of their use.

This to me seemed like a nice twist, where maybe a handful of items would have a chance at dropping in this manner, then I saw the still-incomplete list of orange items today on MMO-C, and frankly I was shocked:
[su_spoiler title=”Click for details…”]

Level Type Slot Name
940 Other Head Collar of the Lifebinder
940 Other Feet Nochtadh, Footpads of the Deft Assasin
940 Other Feet Aman’Thul’s Stride
940 Other Wrists Thornbraces
940 Other Wrists Nightmare Strands
940 Other Neck Star of Norgannon
940 Other Neck Earth-Warder’s Scale
940 Other Shoulders Tidecaller
940 Other Shoulders Stormwing
940 Other Shoulders Gilded Wings
940 Other Shoulders Amice of the Dreamweaver
940 Other Shoulders Dreamboughs
940 Other Chest Smolderweave
940 Other Waist Cord of the Nightborne
940 Other Wrists Storm Tempests
940 Other Wrists Timeshifters
940 Other Back Shroud of Ysera
940 Other Back Not Used – Stormtide Drape
940 Other Back Soulweave
940 Other Back Cursed Burden
940 Other Back Platinum Repose
900 Neck Neck Vermuund’s Beads of Great Convergence
940 Finger Finger Helztstone
940 Back Back Mantle of Ashildir
900 Back Back Mantle of Flames
940 Neck Neck Eyir’s Tear
940 Neck Neck Martyr Chain
940 Neck Neck Soulcaster
940 Neck Neck The Arcen Star
940 Neck Neck Nether Prism
940 Neck Neck Star of Norgannon
900 Cloth Head Wilfred’s Hood of Superior Summoning
900 Cloth Head Halo of the Ebon Martyr
940 Cloth Chest Vestments of the Wo-Chi
940 Cloth Chest Fatebender
940 Cloth Wrists Coiled Ley Lines
940 Leather Head Bramble Helm of Shala’drassil
940 Leather Head Draugr, Helm of the Everlasting King
940 Leather Waist Essence Accelerant
940 Leather Waist Cinidaria
940 Leather Waist Cannibal’s Fervor
940 Leather Feet The Haugbuir
940 Leather Feet Grovewalkers
940 Leather Feet Destiny Drivers
940 Leather Wrists Verjas, Protectors of the Berserker Kings
940 Leather Wrists Shackles of Bryndaor
940 Leather Hands Guillotine Grips
940 Leather Hands Ceann-Ar Gauntlets
900 Leather Feet Boots of Wondrous Rapidity
900 Leather Feet Hidden Master’s Forbidden Handwraps
940 Mail Feet Sparklight Stompers
940 Plate Head Crown of Helheim
940 Plate Hands The King’s Hands
940 Plate Hands Maelstrom Gauntlets
900 Plate Feet Pauldrons of the Golden Val’kyr

Above table courtesy of MMO-C – check out dem bonus effects!

[/su_spoiler]

That’s a pretty significant step up in numbers of different legendaries being offered to players. Heavily significant in fact.

In addition, consider the fact that our weapons will be artifact weapons, which will themselves carry substantial power and level-ups right across the entirety of Legion’s duration, as well as the fact that we will once again have an expansion-long legendary of some description to work towards, as per Blizzard statements at Gamescom earlier this year.

It’s actually conceivable that by the end of Legion, the luckiest and hardest working players will be decked out in quite a number of legendary items.

And, if we recall & paraphrase our opening paragraph, when everything’s Legendary…?

Nothing is.

Where else do you go in terms of power creep?

This process happened in Vanilla with epic items, where the luckiest players would have a few purples mixed in amongst all their blues. Time went ever on and into the following expansions, purples became the new blues, and raiders would expect (or in some cases demand) epic items for each and every slot, otherwise they would feel “left out”.

Snowflakes, they’re so very delicate dahling. Didn’t you know?

Now, with some of the lore-spoilers I’m seeing coming from Legion (again, no spoilers printed here), I can see Sargeras on the very distant horizon for the very first time in the history of WoW.

Hell he may even make an appearance either in person or via his Avatar in Legion itself. We are, after all, still awaiting news on this coming expansion’s Big Bad. We know it won’t be Gul’dan, he’ll be dispatched pretty early on in Legion, albeit with a bit more player agency over his demise. Certainly in comparison to that of Garrosh in Warlords. Feckin’ Thrall, in my base, stealin’ my kills *grumble*.

So with Blizzard now starting to shower everyone with items of a quality that was once long-ago, a once in an expansion treat for certain classes, from the get-go…

With players taking up the weapons and mantles of the heroes that we’ve fought under and alongside for over a decade…

With the expansion’s Lore starting to align with long-foretold prophecies…

Could it be the beginning of the end of the World of Warcraft?

The future’s bright, the future’s orange…

Posted by Sar in Gaming, Legion News, News, Personal, World of Warcraft, 0 comments
Blizzcon Day 1: Warcraft Roundup

Blizzcon Day 1: Warcraft Roundup

Ok, so day 1 is done for WoW, but given there were only 2 panels that didn’t take long…

First up we had the movie trailer!

Looks a lot better than I was fearing, so pretty relieved. Hopefully it turns out well and kicks off a full trilogy.

Anyhoo, first up for WoW we have the Legion Intro Cinematic! 😀

Pretty fucking epic, right?

Love the interpretations of Wrynn and Sylvanas, but just had to fit this concept artwork for her in here somewhere:

sylvanas

Cinematic Sylvanas: Beautiful

Honestly wasn’t expecting this cinematic to be ready today, especially in light of the news that we may have to wait another 10 months for Legion’s release…

Legion Release Date

Yep, pre-orders are now live and it has a latest release date (on or by) Sept 21st 2016:

legion_info

Click to open in a new window, and read the small print…

So that means we have a 3rd quarter 2016 release window clarified.

Anyway, after the intro cinematic we headed straight into the content panel for Legion.

Important points to note here are as follows.

Levelling up has no set zone to zone path in Legion.

They’re going balls deep with the scaling tech again, and will make the world around you level up with you. This was a terrible idea in Oblivion and was hated by players, so I’m not overly fond of this idea just yet, but Blizzard might pull this one off and make it a cool feature…

Each zone will have its own story as you try to recover the Pillar of Creation for each individual zone. Scaling means you’ll be able to either re-do your favourite zones first or last, depending on your inclination.

Suramar however will remain a level 110 only zone.

Also note that this scaling applies to the level up dungeons as well, so you can tackle them in any order.

Dungeons are being positioned as an alternative to  raids, not a pre-cursor.

There will be 10 dungeons altogether in Legion. Half will be played during levelling, while the other half will serve as the max-level dungeons.

Blizz are intending these max level dungeons to scale in difficulty the more gear you get, the harder you’ve completed them previously etc etc. Gear drops will eventually be as good as those in raids, so 5 man content will be a real alternative to raiding. Given WoW’s severely dwindling population this is a must, given how hard it will be to get even a 10 man together for a full raid.

Endgame challenge dungeons will also feature mutators each week, leading to different effects, such as all mobs in the dungeon enraging at 30% health and doing double damage until killed.

Supposed to be less emphasis on the go-go-go mentality of the current variation of CM’s, and more about the actual challenge of playing in it. Still a timelimit, but more lenient than current silver level, so easily achievable.

Two (staggered) raids at launch.

The Emerald Nightmare raid instance will be available right at launch with 7 bosses, whilst the raid on Suramar Palace will launch later with 10 bosses, in a similar manner to how Blackrock Foundry worked in WoD.

One key boss to note: Cenarius will be one of the corrupted bosses in the Emerald Nightmare raid instance!

Cenarius

Cenarius in the Nightmare

Demon Hunters start at level 98.

Demon Hunters will begin their starting story just before the raid on the Black Temple from back in TBC, and will finish on the Isle of the Wardens, breaking out of the same prison that’s held Illidan’s corpse all these long years.

Day to day over-world at 110

The fact that the world around you in Legion scales means that content at endgame can be placed anywhere and still be relevant. Whilst not exactly daily quests (they will come and go at different times), they will appear on the main map and can be tackled at leisure.

Beta Launch

Closed beta launches in a few weeks! I fully expect to keep up my fine tradition with closed Blizzard betas and not get into this one too early as well.

Artifact Weapons

I’m not going to go into them all here, because WowHead has a great and complete run down on all the Artifact Weapons for all classes and specs. But I’ll copy & paste the Hunter info in here.

[blizzardquote author=”Blizzard” link=”http://www.wowhead.com/bluetracker?topic=19932655″ source=”http://us.battle.net/wow/en/blog/19932655/legion-hunter-artifact-reveal-10-23-2015″]

Originally posted by Blizzard (Official Post | Blue Tracker)Collapse

Blizzard

Legion: Hunter Artifact Reveal

Only Azeroth’s most seasoned veterans possess the fortitude to wield Artifacts of legend against the Burning Legion. Your myth-forged weapon grows in power as you do, and your choices will change its abilities and the way it looks, sounds, and feels in combat. Fashion your Artifact into the perfect instrument of battle, and guide your faction in its most desperate hour.

You have become one of the greatest Hunters in Azeroth, deserving of a weapon not only with power—but with a name.

Masters of the Hunt

Hunters have three distinct specializations: Beast Mastery, Survival, and Marksmanship. Each brings with it a unique identity that is reflected within the Artifact weapon choices.

  • Beast Master Hunters are uniquely bonded with the beasts they hunt, blurring the lines between predator and prey. To offset the dangers they face in the wild, they wield the rifle Titanstrike, a techno-magical engineering marvel, perfect for staying on target.
  • Marksmanship Hunters are at their best killing from afar. Having a trustworthy weapon in hand is vital, and no finer bow exists than Thas’dora, Legacy of the Windrunners.
  • Survival Hunters are masters of enduring in the wild, using traps and snares to bleed their enemies. With the Ancient-touched Talonclaw, Spear of the Wild Gods in hand, they can finish their foes with one final thrust.

Each Artifact is a symbol of the might of the Hunter that wields it. Names have power—learn those of these mythic weapons well, for they will be your constant companions against the deadliest foe you’ve faced yet.

Beastmaster – Titanstrike

A peerless example of techno-magical engineering, the Titanstrike was designed by Keeper Mimiron, a titanic watcher and brilliant inventor. Securely housed in the heart of the rifle, a relic known as the Thunderspark powers the Titanstrike, harnessing the essence of storms and focusing it into concentrated blasts of energy. The rifle’s power source can also be credited to Mimiron, who devised it for his comrade, Keeper Thorim, in ages past.

Marksman – Thas’dorah, Legacy of the Windrunners

A proud heirloom of the Windrunner family, Thas’dorah was carved from a bough of the mother tree of Eversong Woods shortly after the elven kingdom of Quel’Thalas was founded. Handed down to the eldest of each generation, the bow was last wielded by the high elf Ranger Captain Alleria Windrunner. It disappeared along with its owner following the destruction of the orcs’ homeworld, Draenor, and the subsequent formation of Outland.

Survival – Talonclaw, Spear of the Wild Gods

The Highmountain tauren crafted this spear, which predates the first demonic invasion of Azeroth more than ten thousand years ago. Talonclaw’s wielders have fought alongside many guardian animal spirits, also known as Ancients, to defend the world of Azeroth and its wildlife in particular. Over the millennia, these Ancients have bestowed their blessings on the weapon, imbuing it with a portion of their power.

[/blizzardquote]

So that was Day 1 in a nutshell. Started the day off on a bum note with the news/leak of the release date, but was overjoyed at how the trailer looked and the release of the full cinematic intro.

As mentioned above, still wary about the scaling up of the zones in Broken Isles, as it did not work well in Oblivion, but we’ll see.

Posted by Sar in Gaming, News, RPGs, World of Warcraft, 0 comments