Overwatch

Buying Loot Boxes in OverWatch?

Buying Loot Boxes in OverWatch?

Or, what are the odds, eh?


So last night I bought a stack of loot boxes in OverWatch. I bought the pack of 24 for £15.99, so hardly breaking the bank.

So for those of you wondering what the odds are of you getting one of the sweeter skins in the game, IE the Legendary ones?

Well, I got 2 legendary drops. One was a skin:

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And the other was a massive dose of currency. In all I got 1335 currency, both directly from currency drops, and from the small amounts you get when you get an item you’ve already got.

 

And as you get more stuff, the chances of you getting a duplicate are obviously a lot higher than they would’ve been otherwise, so sadly as you get more unlocks the loot boxes themselves become lesser in value, as you’ll likely only get small amounts of “commiseration currency” instead of anything you really want.

 

So I had bought Reinhardt’s White & Gold skin with the currency I’d had yesterday morning:

ScreenShot_16-06-12_12-51-00-000

 

But after getting the needed currency last night I splurged on his Stonehardt skin:

ScreenShot_16-06-12_03-06-42-000

 

As well as Widow’s Patina/gold skin:

ScreenShot_16-06-12_03-06-48-000

 

Reinhardt is a character I play a decent amount of, mainly only when I need to, as going by my stats I play more Widowmaker, Hanzo and Mei than anything else…

played

 

So more Reinhardt needed then 😉

 

So why did I buy a legendary skin for a character who is #8 on my most played list?

 

Simply because it’s an awesome skin, and I can see myself playing more of the ageing German tank as time goes by.

 

The other option was the Comtesse or Huntress skin for Widow:

ScreenShot_16-06-12_12-47-32-000

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So they’ll be next on the list…

 

I got quite a few epic drops, such as Junkrat’s prisoner skin, the Carbon Fiber skin for D.Va, the Superior highlight intro for Hanzo, so all stuff I would use anyway.

 

Common drops were player icons, tonnes of sprays, and a few 75 value skins, such as Symmetra’s Technomancer skin.

 

I’ll probably buy some more boxes next month after I get paid again, but atm I’m quite happy with what I got.

 

But again, per above, the longer you go, and the more boxes you get, either purchased or earnt, the less value future boxes intrinsically have.

 

I’m well aware of the gambling-based psychology behind why Blizzard have done loot boxes like this, in that they give you a chance at the items you want rather than running through the list of everything you haven’t got without duplication.

 

It’s much the same psychology behind their loot drops in WoW, the “one more go” feeling that keeps you playing probably longer than you would’ve done otherwise, just in case…

 

So yeah, lots and lots of sprays, lots of dupes, decent amount of currency, some epics and a couple of legendary drops.

 

For £15.99, to support the game further, and the knowledge that new maps and heroes will always be free?

 

I’m happy.

Posted by Sar in Gaming, Overwatch, 0 comments
OverWatch: The Review

OverWatch: The Review

So OverWatch has been out for a week now, and after loving the Beta, does the full release live up to the hype?


Before moving to MMOs, I was originally an FPS player online. I played Duke Nukem 3D, Quake 2, Counter Strike, Unreal Tournaments of many varieties etc.

My main love of all time in online FPSs Quake 3, and I played it at all levels, including international online tournaments, organising and running entire leagues for Rocket Arena 3 and so on.

Then, shortly after I eventually quit playing Q3, Valve software released Team Fortress 2. TF2 for some, is the most direct ancestor for OverWatch, and in many ways they are right. However where TF2 has a very long list of differing game modes (King of the Hill, CTF, Arena, Team DM and so on), OverWatch really only has 2: Quick Play (basically LFG, either solo or as a group), and Arcade.

Quick Play is a quick queue system that pits you in and against teams of roughly similar skill levels. You can either queue solo, or if you’re grouped with up to 5 other friends you can queue up as a group.

Arcade mode is similar to the Tavern Brawl in Hearthstone. Different modifiers are applied to everyone playing that week. For example, this week?

  • All players have 200% Health.
  • Ultimates charge 150% quicker.
  • Abilities come off cooldown 75% faster.
  • Maps are limited to: Dorado, Hollywood, King’s Row, Numbani, Route 66 & Watchpoint: Gibraltar.

It’s a fun twist on the more vanilla Quick Play mode, and keeps the game both interesting and varied. Even though the base game is very fun in and of itself.


Character Roster

roster

The roster consists of 21 “Heroes”, all of which are very varied in terms of aesthetics, skillset and movement.

From the nimble Tracer, who has become the face of the game, to the lithe assassin Widowmaker. From the eco-warrior Mei (Mei is BAE, Mei is life!), to the crazy Aussie Junkrat and his collection of explosives, to the Hardcore German tank that is Reinhardt, to the cybernetic monk of Zenyatta.

The roster is incredibly varied, and players will find themselves gravitating to a handful of favourites, depending on the situation.

Character switching is not only encouraged during a match, it’s both expected and necessary.  Having trouble with a certain opposition character consistently laying waste to your team?

Well you’re in luck, because each character has a hard counter to them, characters that they’re either vulnerable to in terms of mechanics (Junkrat and his bouncing bombs or Tracer and her blink ability vs Bastion’s stationary OP Turret form for example), or they just can’t play well against (Symmetra’s & Mei’s short range weapons or Reinhardt’s slow movement speed vs Widowmaker’s Sniper Rifle).


Sound Design

ScreenShot_16-05-09_20-30-58-000The sound design in OverWatch is more important than you realise. You will hear opposition players footsteps and weapon’s fire more prominently than those of your team mates.

Audio queues are also essential when it comes to avoiding enemy Ultimates. Each character’s Ultimate is accompanied by an audio line:

  • McCree: It’s High Noon… (Headshots for everyone!)
  • Reaper: DIE! DIE! DIE! (Super Saiyan Ultra-Mega Death Blossom!)
  • Junkrat: FIRE IN THE HOLE! (Most terrifying rolling tyre ever!)
  • Widowmaker: No-one hides from my sight (Team-wide wall hacks!)

So you know if you hear McCree telling you the time, and you don’t have a McCree on your team, feel free to lose your head over it, because you probably will.

Probably. That is unless you can counter it – yes, each ultimate can generally be countered fairly easily.

If you’re playing as Mei, you can counter quite a lot of the area effect ultimates very easily.

Oh, it’s High Noon again is it McCree? Here, have an ice-wall in your face thus blocking your line of sight to everyone on your screen!

Junkrat chasing you with his Tire of Death? Ice-block!

Ultimates like Widowmaker’s wall-hack-like Recon Visor can’t really be countered, but it’s not something that can damage anyone, players still need to make the effort to reach the enemy and engage.


Art

ScreenShot_16-05-03_20-17-16-000The character and environmental art in OverWatch is just plainly gorgeous. From the cartoonish design of the characters and their many, many skins, to the varied aesthetic beauty of each of the game’s 12 maps.

The overall design hangs together brilliantly. It’s bright, bold and unlike so many online shooters these days, colourful and cleanly realised.

The design of the characters themselves heralds a cast that is very diverse on grounds of race and gender.

The females in the game aren’t overtly sexualised (aside from Widowmaker, but that’s sort of her visual MO), with none of the female characters wearing anything remotely resembling armour-kinis or indeed slutmogs, which are so popular in WoW.

And the racial diversity in the game is refreshing to see as well, with the cast seemingly picked from each of the major nations & continents around the world.

From the short & stout Swedish Torbjorn, to the lithe French Assassin Widowmaker, to the well built and very beautiful Russian Zarya, to the Brazilian healer Lucio, right through to the Asian quartet of characters in Genji, Hanzo, D.Va and Mei.

All of the characters in the game are thoroughly likeable, well realised and none of them are ridiculous cringe-inducing caricatures of their race or region.


Gameplay

ScreenShot_16-05-10_00-37-24-000The gameplay in OverWatch, as mentioned above, takes place in one of two game modes: Quick Play or Brawl (Or Arcade as it’s known now on Live).

Gameplay consists of several types of maps. Either payload based maps where you need to take control of a point on the map to get a payload moving, or simply straight up area capture objectives.

The variety comes in the strategic interplay of opposing characters and team make-ups. As mentioned earlier, each character has other characters that can counter their abilities, and character swapping is both encouraged and expected in order to achieve the objective.

Games themselves can range from free for all carnage to very tight, chess-like tense affairs, where even the slightest wrong move can mean losing.

The characters’ abilities themselves layer on another level of complexity and enjoyment, and again players will find themselves gravitating to a handful of favourites that they find enjoyable and fun to play.

For me? That tends to be:

  • Mei
  • Junkrat
  • Widowmaker
  • Soldier 76
  • Torbjorn
  • Lucio
  • Tracer

Generally in that order. Mei is for me the most fun character. In the right hands she can be completely OP. Her main ability is her cryo-gun, that she can use to slow and temporarily freeze her foes. When they’re frozen solid for a second, she can then use her gun’s secondary fire to shoot an icicle and finish off the opponent.

Headshots in OverWatch always deal critical/double damage. So when Mei finds her enemy frozen, a quick right-click to their head and good night Vienna!

Unless it’s a tank, as another variance on the character roster are their base health and armour levels.

Tracer has the smallest health-pool in the game at a measly 150 HPs, but she can quickly regain any recently lost health by rewinding back to where her health and location were 3 seconds ago.

Reinhardt on the other hand has 500 HPs, but also 500 Armour points, and a shield that has 2000 HPs! Roadhog, another tank, has 600 HPs, more than Reinhardt, but no armour. He does however have a 300hp heal he can use on an 8 second cooldown.

The average health pool is around 200 without armour though.

In general though, before playing it I had an idea in my head about how the game was going to play. I was used to the Kill:Death ratio of other on-line shooters, so when I began playing in Beta, I was initially disappointed by the apparently lacking scoreboard in OverWatch.

However, after this, I began to get a clearer picture of the vision that Blizzard have for the game. Individual players are only important as what they can contribute to the overall team effort.

Sure, there’s the Play of the Game mechanic after each fight, but that’s purely as a reward to highlight good play.

Unless you’re Bastion. Just hold down fire, spray bullets & win.

Pfft.

Overall though, I’m glad Blizzard went this route, because the game-play is just so much better for that decision.


Music

ScreenShot_16-05-10_17-37-54-000The music in the game is as varied as the roster and maps. Each map has its own musical motif, from the light Greek music of Ilios, to the Japanese themed Hanamura motif.

I’d encourage you to either turn the volume down of the music though for game-play reasons, just a tad, so you can hear the enemy’s movements that much better.

And of course there’s the OverWatch title theme that I love to bits.

Sadly the soundtrack is only available with the frankly grossly over-priced £100 Collector’s Edition. Neither the standard edition nor the Origins Edition, regardless of physical or digital, come with the music included seperately.

This is a major let-down, and continues Blizzard’s previous lack of soundtracks in Digital CE’s for World of Warcraft, StarCraft and Diablo. Come on Blizzard, it’s not that hard to supply an included zip file with the soundtracks as MP3s, so why not do it?

In order to get the soundtrack, I’d have to pay an extra £55 over and above the £45 cost of the Origins Edition to pick up the aforementioned overpriced £100 physical CE.

Happily though, this is the only complaint I have about the game, as I’m neither surprised, nor really disappointed by the next feature:


Loot Boxes & Micro-transactions

CjLiz_NWEAAVF8nLoot Boxes are awarded to players each time they level up in the game. Loot boxes contain any and all of the cosmetic items you can use to customise your characters:

  • Skins
  • Emotes
  • Victory Poses
  • Voice Lines
  • Sprays
  • Highlight Intros
  • Player Icons

Each character has a base version of each of the first 6 items above, and further customisation is achieved through unlocking further options by use of currency.

Now currency is another thing that drops from Loot Boxes, and is a method of, over time, guaranteeing that you can unlock that evasive skin or Intro etc that you’ve been dying to get your hands on.

So, Micro-transactions then?

When the game went live, players were given an option in-game to buy varying quantities of Loot Boxes directly, without earning them through levelling up. In the UK, those prices are:

  • 2 Boxes: £1.59 (80p per box)
  • 5: £3.99 (80p)
  • 11: £7.99 (72p)
  • 24: £15.99 (66p)
  • 50: £31.99 (64p)

So as you can see, buying the bigger bundles ultimately is better value per box.

Again, these purchased boxes contain exactly the same sort of items you get from the level-up boxes.

Given that all of the items are cosmetic, and in light of the fact that Blizzard have stated any further map or characters added to the game will be given away free?

Honestly, these don’t really bother me that much.

Duplicate items reward you with a small chunk of currency to put towards that favourite rainy-day item.

As for me, I bought 5 boxes for £4 during the week, and I was lucky enough to get one of Mei’s Legendary skins, her Fire-fighter skin, which given that it’s a legendary, would normally cost 1000 currency points:


Pricing

There are three different editions of the game on offer.

  • Standard Edition: £29.99
  • Origins Edition: £44.99
  • Physical Collector’s Edition: £99.99

The Origins Edition comes with 5 Skins that can’t be bought in-game, and extras for other Blizzard games, like a baby Winston battle pet for WoW players, banners and icons for StarCraft players and so on.

The Physical CE comes with the above, the soundtrack as mentioned previously, and a statue of Soldier: 76.

Personally I would’ve thought Tracer or Winston would’ve made a more obvious choice for the statue, but they decided to go with 76 instead.


Final Thoughts

ScreenShot_16-05-10_17-54-42-000I think it’s very clear that I absolutely adore this game, for all of the above reasons.

I love the characters, the music, the art style, the abilities, the game-play and the cosmetic variety on offer to players.

If you’ve never picked up an on-line shooter before? If you’ve ever felt too intimidated by the on-line keyboard warriors shouting down their mics calling everyone around them scrubs and noobs? If you’ve ever been turned off by the pure kill:death ratio focus of other on-line shooters, or prefer playing healer and support style roles?

I’d thoroughly recommend you give OverWatch a go. It’s fun, the focus is on team-play and supporting your team-mates and winning the objective based game-play as a team.

Individual skill, or lack thereof, is of less importance, thus allowing less skilled players an easy inroad to enjoy the game.

Posted by Sar in Games, Gaming, News, Overwatch, Reviews, 0 comments
A week of Blizzard related events…

A week of Blizzard related events…

So this week has been great 😀

First up on Monday (23rd) I attended the live cinema launch event for OverWatch!

It wasn’t bad, a lot of the cinematics, followed by a developer Q&A, but at least the Soldier 76 cinematic was new to me, as I deliberately didn’t watch it ahead of time 🙂

Winding back a bit, the previous Monday (16th) I was contacted by a PR firm working on behalf of Universal Pictures, who wanted to invite me to a couple of events this week, both of which were in Dublin.

Both events were related to the Warcraft: The Beginning movie. First up was an Art event in Temple Lane South on Tuesday (24th), where I was invited to take part in the creation of a mural depicting a scene from the movie:

So I was there most of the day, from about 11:30am until 6pm. And when you factor in the fact I live just outside Belfast, I had over 230 miles of a round trip, and 7 hours travelling both days!

I really enjoyed the art event, watching @solusstreetart creating the above scene and getting to see Dublin as well! That was my first time in the city, despite having lived in Belfast all my life. Derp.

Dublin is gorgeous though, and the weather on Tuesday for the event was absolutely wonderful. Sunny and warm all day, and it showed Dublin off to its best. The city is set along the river Liffey, and it’s just really beautiful.

So that was Tuesday’s event, then on Thursday (26th) I was invited to the Irish Premiere for the Warcraft movie itself!

Yep, I’ve already seen the film, more than a week ahead of it’s UK release on Friday 3rd June! 

There’s a review embargo in place until this coming Monday (30th) at 12pm UK time, so I’ll not be publishing my full thoughts until then.

But expect a long and thorough review at that point, giving my full thoughts on the film, what worked, what didn’t work, what frustrated me and what impressed me.

But, to give a taste, some of my tweets from last night, right after seeing it:

Make sure to come back on Monday at 12:01pm for the full review!

Posted by Sar in Gaming, Movies, Movies, News, Opinion, Overwatch, Personal, Reviews, World of Warcraft, 0 comments
Overwatch: End of Beta thoughts

Overwatch: End of Beta thoughts

Or, why a stationary mini-gun can be absolutely OP…


rosterSo Open Beta for Overwatch ended a few days ago. I came to the party late, because as usual I didn’t get a closed beta invite (more on beta invites in the next article), so I had to make do with the week long open beta.

I had already pre-purchased the Origins Edition of the game several weeks prior to the Open Beta starting, and as a result I got into it a couple of days early, ahead of the general Open Public Beta.

So, was it worth the money…?

Well, let’s see what I thought of the various elements of the game.

Roster

There are 21 “heroes” in the Overwatch roster as you can see above, all of which are hugely varied, both in terms of their abilities and their aesthetic. Each character has 3-5 different abilities, plus an Ultimate ability, and in this manner it’s more akin to a MOBA than an FPS, but it works, and it works well.

Some of the characters, such as Tracer, are very fragile, but she makes up for this by being a very fast mover, as well as having the ability to rewind 3 seconds to her location and health level at that time.

Others have more HPs, but are slower with shields and/or armour to protect them, such as Reinhardt with his armour and shield, or Roadhog with his tonne of HPs and a self heal.

Roles

There are 4 different roles in the game:

  • Offense – The ones who can potentially score most kills.
  • Defense – The characters that can lock down an area.
  • Tank – The high HP characters, who can generally take more of a beating.
  • Support – Mostly healer characters, and vitally important for a strong team.

I didn’t have 1 single favourite character, but I’ll give my favourites in each role.

Offense

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Definitely Tracer. She’s not an out and out lethal character, but she’s meant to be played in a more disruptive manner to the others. She’s best played tying up enemy players, and distracting them from their attack on the objective, or pulling them away from defending and taking them out whilst they’re isolated.

Defense

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Normally this will be Widowmaker, the sniper class. I love nothing more in an FPS than taking on the sniper’s role, head-shotting enemies from halfway across the map.

I would say though, that I would personally switch Tracer with Widowmaker in the class system, as Widowmaker is more offensive and capable of easier kills than Tracer, whereas Tracer is best used more in a controlling and containing role.

Secondarily to Widowmaker I’d have to choose Junkrat.

ScreenShot_16-05-05_18-53-06-000He’s just so much damn fun to play, and is effective in both defense and offense. He’s the grenade spamming class and can throw out mines and bear-traps and is just absolutely insane. Imagine DC’s Joker if he was Australian…

Tank

Definitely Reinhardt…

ScreenShot_16-05-05_19-37-47-000

A big beefy german dude in chunky metal armour. Carries a massive fucking hammer and generates a very meaty electronic shield that takes a hell of a beating (it has 2000 HPs!). Excellent for breaking stubborn defences down and decimating the opposition. Which is exactly what I did for the PotG above when I broke a stern shield/turret chokepoint defence then went in and solo-killed THEIR ENTIRE TEAM

Luckiest moment with him?

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Check out my HPs….

Support

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I hated Lucio at first, but playing him several times led to him becoming my favourite. He doesn’t have a direct heal, per se, but he does heal allies passively if they’re nearby him. He can switch between passive healing and movement speed boost auras by hitting the Shift key. He can also boost either aura with his E ability, and throw out shields to nearby friendlies with his Ultimate.

Secondarily to Lucio, Mercy is Overwatch’s equivalent to WoW’s Priest class. The ubiquitous straight up healer, she can alternatively boost an allies damage with a right click of the mouse.

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Game Mechanics

There are no ammo pickups to worry about (unless you count the scraps Torbjorn uses to build and repair his turret), and each character has infinite ammo for their weapons and other equipment. This is only limited by the clip size per weapon.

The game is 6v6, and the game is an objective-based game, be it capturing or defending a specific area or defending a payload, Overwatch is more about what you can do together as a team, rather than concentrating in any way on any individual’s Kill/Death ratio.

Which works well. I was miffed at first that there was no “proper” scoreboard, but having played it for the week, I came to appreciate more what Blizzard are going for here, and I’m glad, because it differentiates it slightly from its most obvious inspiration: Team Fortress 2.

The game does desperately need more than effectively 1 game mode, but I’m not sure that a Team Deathmatch mode would work terribly well here – anyone favouring a support character would get short shrift in that particular mode.

Something like CTF would work wonderfully IMO, and it’s set up perfectly for it. There would of course be balance issues around the likes of Tracer, but nothing insurmountable, and ensures all classes would get decent use.

Aesthetics & Sound

I absolutely adore the game’s art. It’s gorgeous:

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Both the environments and the characters look stunning, and the animations and sound design are both well up to par with the art.

The maps are for the most part well laid out, and enough of them that playing a series of 10 minute matches (the average) never seems to get boring.

The music is also fitting. It’s environmental for the most part, and fits well in the background. And of course there’s the excellent theme tune we’ve all heard in the trailers.

Balance

Balance is mainly fine. There are some small niggles, such as Bastion being completely OP in his turret form if he’s defending from a corner and has a competent team with him – I’ve seen him cut through so many enemy players in his alt-form it’s unbelievable. Sure he has a weak point on his back, but if the player using him covers it well enough?

But mainly it’s balanced well. As I said earlier, one example is Tracer fragility, but she’s fast, blinks about all over the map and can rewind 3 seconds if she’s taken heavy damage.

Some characters do have Ultimate abilities that will make you shit your pants if it’s on the opposition team though.

If you don’t have a McCree on your team and you hear the words “It’s High Noon”?

HIDE. FAST.

But in comparison to the likes of McCree, Widowmaker, Zenyatta, Mercy, Reaper etc, some of the other characters’ Ultimate abilities seem very lacking. Tracer for example only has a sticky grenade that can actually kill her if she’s too close to it, and is pretty hard to stick to enemy players. Compare that to Junkrat’s mine he has on a short cooldown and can detonate it in player’s faces if you’re quick enough.

Soldier 76’s Ultimate is similar to McCree’s, in that it will auto-target enemies, but where McCree’s is an auto-headshot and therefore a kill on any enemies on screen, 76’s is an aim helper, but you still need to empty a full clip into an enemy to kill them. Especially tanks.

Rewards & Progression

Progression is made by earning XP, and you get this for completing matches (especially consecutive ones), winning, defending and capturing objectives etc etc. Earn enough XP and you gain a “level”, just like an RPG, and each time you level up, you get a loot box.

Loot box rewards in Overwatch are ALL cosmetic items bar currency. There are no weapon upgrades, no new characters or additional abilities to be unlocked via the reward system.

Skins, sprays, voice lines, emotes, poses, intros for your PotGs, all of these are the rewards that you can earn from the loot boxes that you get every time you level up.

And the only thing you can spend the currency from loot boxes on? The same rewards you’d get randomly from the loot boxes, so if there’s a particular skin, or an emote you’re really hankering for? Save up that currency until you have enough and you can unlock it manually.

It’s a nice system, and isn’t Pay 2 Win in any way shape or form.

I can easily see expansions adding more of the cosmetic items, along with new maps, game modes and new characters too.

So, thoughts?

Beta is now closed, and the game launches properly on May 24th. Any rewards earned or progress made during beta will be wiped, and everyone will start with a blank slate come launch.

That’s 2 whole weeks without the ability to play, and it’s agonising now that I’ve had my hands on it.

I’ve loved every minute of the beta, and even the games where I was on the losing side were enjoyable in a way many team based FPS games aren’t.

I’m definitely glad I made the purchase now, and will be playing this probably every day after release. It’s a lot easier to do, given that quick-play matches will generally only last 10 minutes or so. But the game can also be played with friends in a group, and it’s absolutely riotous fun when played like this, especially if you’re all on voice comms 

If you like FPS games at all, especially if you’ve enjoyed TF2 at any time, especially when it was first released, I thoroughly recommend you buy this.

Thank god Titan got cancelled, eh?

Posted by Sar in Gaming, News, Overwatch, 0 comments
Why Arathi Basin is like Kim Kardashian…

Why Arathi Basin is like Kim Kardashian…

Or why the sudden rush for E-Sports…

And no, it’s not because both have been used more often than is probably healthy…


Reality TV.

The bane of discerning television viewers everywhere.

It’s cheap, frequently tawdry, and requires little to absolutely no effort on behalf of the programme makers to film and put together.

Think of Doctor Who vs Big Brother. Which do you think is the easier programme to make?

Without a doubt it’s BB. In fact they can churn out hour long programmes on a daily basis whenever it comes around each year. Ditto telly like I’m a Celebrity etc.

Cheap, quick to make, and low quality content utterly dependent on Joe Public to make it really worthwhile engaging with for anyone, never mind fans.

So what the hell does a vehicle for vapid, inane “celebrities” like Kim Kardashian (eurgh, I feel dirty for just typing that name), or absolutely unknown, exploited members of the public have to do with e-sports?

Well, think of the story content of any expansion in WoW. It requires a lot of writing, similar to an average episode of Dr Who. It needs thought, effort, content and work put into it. And lots of it.

Then take a look at Heroes of the Storm, or Overwatch. Where does the majority of the workload go in there? Environments, models, classes. Story? Nope, it gets mere lip-service in comparison to the amount of lore poured into a WoW Expansion.

Once you get past the initial sheen of a new map, all of the entertainment value in Heroes, Overwatch or WoW PvP comes entirely from the players. The “content” creation is entirely up to you, as a player, to provide everything for the other players. Being good or bad at the game is largely irrelevant. You just have to show up. Blizzard merely provide the vehicle for you to do that in.

Do you think Blizzard would prefer to keep doing lore heavy expansions, or just adding PvP arenas? Which would be quicker and easier?

No doubt that’s the reason why they much prefer PvP style content over PvE. PvP content is for all intents and purposes evergreen. It’ll last forever. Maps never age, and they can be played indefinitely. New content? A new map or two once every few months should be more than enough. Generous even.

And these players will pay for new maps, skins, models, hell anything you can throw at them! They’ll fork out hand over fist.

Written lore and story however?

One and it’s done, both in purchase and consumption. Takes ages to produce and gets consumed all too quickly.

So if it hadn’t hit you yet why Blizzard are heading more towards PvP/E-Sports content and games like Heroes and Overwatch?

Well, think of the bigger picture: Effort vs Reward.

Just don’t be too surprised to see Kim Kardashian’s butt as a new “sponsored” mount in Heroes of the Storm one day…

Posted by Sar in Gaming, General, News, PvP, Television, World of Warcraft, 0 comments