Blizzcon has wrapped up for another 12 months, and for the first time in 4 years, we’ve had a Blizzcon expansion announcement! Battle for Azeroth looks to bring the game back to its classic roots, pitching the Horde and the Alliance into an all out war harkening back to the conflict that birthed the franchise some 20+ years ago in Warcraft 1: Orcs v Humans. However the base premise of the expansion seems to me to be somewhat forced to say the least. For the duration of Legion the emphasis has been on our Class Order halls. These were Sanctuary
And it’s certainly not why a raven is like a writing desk… When I left Thunder as a raider, I obviously stepped down as a raid leader and as one of the guild leaders, then later also stepped down as an officer once the Thunder website etc was transferred to a new host.
In Part One, I outlined the many problems faced by players of Balance Druids in Nighthold and almost certainly ones that will continue into Tomb of Sargeras: The damage ceiling of the spec is disturbingly close to the floor for many other damage specs in the game. Damage output is punished cruelly by heavy movement and target switching. Mediocre damage in AoE heavy fights, even though that should be Balance’s niche. Poorest damage of all specs in the game in single target encounters in Nighthold. So a few weeks ago, I began privately mulling over a change
When I began playing Balance, it was out of necessity rather than any real desire. I was Horde at the time, and we had more than enough regularly signing tanks and were in need of ranged DPS players, being heavily saturated with melee players as we were. I enjoyed the new version of Balance and actually still do. I like how it plays, especially in comparison to the older Eclipse mechanic based version of Balance that had been done away with. Yes it is now much simpler, but that is to its benefit IMO. However, the main problem that Balance
So THH have conquered Heroic Nighthold, and have it on farm (we’re able to clear it in about 90 minutes or so), so over the past 3 weeks we’ve been pressing forwards into Mythic Nighthold. The differences between bosses on Mythic and Heroic isn’t HUGE, not at least for the first three bosses: Skorpyron: Different coloured shards with differing effects to hide behind for shockwave. Chronomatic Anomaly: An extra add in the add phase, on the opposite side from the other. Trilliax: Pretty much the same, except a copy of Trilliax with far less health spawns about 2 minutes into
It’s all about context…
For the past eight years, since I came back to World of Warcraft, I have been a dedicated Horde player. When I re-subscribed I immediately sought out a guild, the sister guild of the old Alliance guild I’d started off WoW in during the middle 6 months of 2006 (Gnome Warlock!). I’ve been a member there now for just over 8 years, and been a member, raider, guild leader, ex-member for a week (long story), guild leader again, and for the most part, a raid leader too. That guild is Thunder and since Feb/March 2009 I never looked back. Until
Don’t worry, I’m still around 🙂 Been taking a break from WoW due to burn out, and been enjoying the time off away from the game over Xmas & New Year, especially as I got a PS4 from Mrs Sar for Chrimbo 😀 I’ve got a pretty hard case of burnout from grinding AP for 3 months straight, so time away is doing me good, especially ahead of Nighthold releasing in 12 days. Been playing quite a lot of Overwatch too, and enjoying getting into it again. D.Va is my girl, and she can do no wrong! 🙂 Expect more regular