Coming full circle in the World of Warcraft... (Part Two)

In Part One, I outlined the many problems faced by players of Balance Druids in Nighthold and almost certainly ones that will continue into Tomb of Sargeras:

  • The damage ceiling of the spec is disturbingly close to the floor for many other damage specs in the game.
  • Damage output is punished cruelly by heavy movement and target switching.
  • Mediocre damage in AoE heavy fights, even though that should be Balance's niche.
  • Poorest damage of all specs in the game in single target encounters in Nighthold.

So a few weeks ago, I began privately mulling over a change Read more →

Ironically, Balance is anything but... (Part One)

When I began playing Balance, it was out of necessity rather than any real desire. I was Horde at the time, and we had more than enough regularly signing tanks and were in need of ranged DPS players, being heavily saturated with melee players as we were.

I enjoyed the new version of Balance and actually still do. I like how it plays, especially in comparison to the older Eclipse mechanic based version of Balance that had been done away with. Yes it is now much simpler, but that is to its benefit IMO.

However, the main problem that Balance has seen all expansion so far, and one that looks certain to continue, is the damage ceiling for the spec. Read more →

Finally! I'm a Mythic Raider!

So THH have conquered Heroic Nighthold, and have it on farm (we're able to clear it in about 90 minutes or so), so over the past 3 weeks we've been pressing forwards into Mythic Nighthold.

The differences between bosses on Mythic and Heroic isn't HUGE, not at least for the first three bosses:

  • Skorpyron: Different coloured shards with differing effects to hide behind for shockwave.
  • Chronomatic Anomaly: An extra add in the add phase, on the opposite side from the other.
  • Trilliax: Pretty much the same, except a copy of Trilliax with far less health spawns about 2 minutes into the fight and needs killed ASAP.

So with those three now down and largely on farm, we now begin into the much harder bosses. This is where the real work begins! Read more →